Intro to Unreal Lighting
Intro to Unreal Lighting
492 Views · 10h · Tutor Amit Ginni Patpatia
Price:

$49.00

$89.00
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Category: CG | VFX Lessons: 68(Finish) Software: Unreal-Engine
Overview

| INTRODUCTION |


Do you know the work flow for creating lights? How do static light and dynamic light work?


Do you want to acquire the skill to create fancy lights in films and games?

Start right here right now!


The instructor for this course is the senior lights artist Amit Ginni Patpatia. In this course, you will have a quick access to the work flow and techniques of creating lights in Unreal Engine 4.2. Starting from the basic theories, you will explore theories in lights and colors. After that, the instructor will explain electronic lights, point lights, static light and dynamic light based on the case Sci-fi Fortress.


| TRAILER |

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| Secrets of Advanced Lights Effect in Films and Television |

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Do you know the work flow for creating lights? 

Lights are common, but then work flow of creating lights can be complicated. In this course, you will have a fast access to beginners’ concepts. Combining theories with practices, the instructor will give you a detailed explanation to points of knowledge for lights. To create the real-life lights effect, join the instructor now!

| Unreal Tutorials: Your Quick and Starter Guides for Lights |

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Explanation of light source theory


【要上线】Unreal灯光入门系统教学《灯光大师》简介

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 Core Information


  • In this part , you will acquire some basic theories, such as the light source theory: Where do light sources come from? How lights are shown in different environments? And how lights are absorbed, reflected and bounced based on different materials?


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Color theory explanation


【要上线】Unreal灯光入门系统教学《灯光大师》简介

教程名称.jpg

Core Information


  • This part is about the color theory, which will enable you to have a better understanding of colors, for instance, how to match colors with particular ambient. Also, you will get to know color temperature, exposure and color blending solutions. You will equip yourself with a range of color solutions, and the accumulated knowledge in colors helps you create better lights. 

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The case of the sci-fi fortress


【要上线】Unreal灯光入门系统教学《灯光大师》简介

教程名称.jpg

Core Information


  • This part takes a deeper look into lights technology. Based on the case Sci-fi Fortress, the instructor will explain more complex concepts of lights, including point lights, dynamic light, static light, parallel light and radial light.


Detailed Instruction for the Secrets of Lights Effect

A Quick and Starter Guide for Lights

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The course features detailed case analysis, and the instructor will start from demonstrating how to obtain the cases. From introduction to the interior light sources of Sci-fi Fortress, you will get to know a range of lights, such as electronic light, spot light, parallel light, reflection, static light and dynamic light. Plus, the way to process lights details in scenarios, the way for post process, and eventually build your own Sci-fi Fortress.

| Benefits of Acquiring Knowledge in Lights |

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A film or game of high quality comes with advanced technology to create lights . This course shows you to the world of lights, where you will acquire a comprehensive range of knowledge and create your own lights effect.

Tutorial Directory & Update Plan |

Chapter 1 Lighting Theory

1.What is light  

2.Refraction of light  

3.Reflection of light  

4.Bounce_Light  

5.SoftLight  

6.HardLight  

7.WhatAboutShadow  

8_InverseSquareLaw  

9.ThreePointLighting  

10.SettingUpUnreal  

11.SettingUpKeyLight  

12.SettingUpFillLight  

13.SettingUpRimLight  


chapter 2 Color Theory

14.ColorOrigin  

15_ColorTemperature  

16.SubstracticeAndAdditveColorr  

17.RGB  

18.HSV  

19.ColorAndTone  

20.Red  

21.Orange  

22.Yellow  

23.Green  

24.Blue  

25.Violet  

26.ColorScheme  

27.LightValues  

28.TypeOfContrast  


Chapter 3 Understanding Unreal Lighting

29.Downloading_Cleaning_SciFiBunker  

30.Understanding_Point_Light  

31.UnderstandingSpotLight  

32.UnderstandingRectLight  

33.UnderstandingDirectionalLight  

34.UnderstandingSkylight  

35.UnderstandingEmissiveLight  

36.Understanding_IES_Profiles  

37.UnderstandingReflections  

38.UnderstandingAtmosphericFog  

39.UnderstandingExponentialHeightFog

chapter 4 Dynamic Lighting

40.DynamicLighting  

41.PerformanceTools  

42.DynamicLighting_Part2  

43.IES_And_Reflections  

44.Skylight  

45.ShadowBias  

46.DetailLighting  

47.Adjustments  

48.Volumetric_Fog  

49.Post_Process_Volume  

50.Cinematic_Camera  


Chapter 5 Statice Lighting

51.PreparingExteriorScene  

52.StaticLighting  

53.LightMass  

54.ExtraStaticLights  

55.SettingUpSkylight  

56.SettingUpDirectionalLight  

57.DomeLighting  

58.StairRoomLighting  

59.World Settings  

60.Reflections  

61.LightPortals  

62.AddingFogs  

63.PostProcessVolumeHallWay  

64.PPVolumeStairWay

| Tutorial Parameters |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • Intro to Unreal Lighting

  • Amit Ginni Patpatia

  • HD tutorials + Q & A service (no expiry date)

  • Approximately 10h/68 classes 

  • Unreal Engine 4.21

  • No limits

  • Fans for Lights Creation,Film and Television Production, Game Production

  • Not available

| What can you learn  from this tutorial? |

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You will have a quick and starter guide on the work flow of creating lights in Unreal


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You will be equipped with the advanced technology such as setting point light, setting dynamic light, and tone mapping.

| All the Useful Techniques from The Senior Lights Artist |

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Amit Ginni Patpatia

Amit Ginni Patpatia has been in the game industry for over a decade as company owner, game producer, game designer, mentor, coach, assistant professor teaching at University College and freelance. He is currently a Lighting Artist at Ubisoft Bordeaux for Ghost Recon Breakpoint and actively freelances with outsourcing companies.

Lights Technology in Films and Games

For more tutorials, visit  www.yiihuu.com