This case-based course is for how to use Blender. From the course, you will acquire a comprehensive range of knowledge including software interface, tools, modeling, digital sculpture, map baking and rendering.
This course is officially verified by Blender, the entitled “versatile 3D software”. The training tutorials from the instructor consist of three courses, and this course is the third one. Specifically, this course lasts 8 hours and covers 36 sections.
Course Highlights: This course covers a broad spectrum of knowledge in Blender, ranging from software interface to tools operation. With case-based analysis, the instructor will elaborate on every point of knowledge.
Target Learners: Blender beginners, 3D beginners, 3D designers
This course covers 36 sections and lasts 8 hours.
You will acquire skills to apply Blender 2.8.
All the tutorials on our website are not available offline,
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| Senior Artist's In-depth Analysis of Blender |
The modeling part
This part has a focus on how to achieve assets modelling in Blender. The instructor will show you how to model for sword handle, sword handle protector and sword blade, as well as things that you should pay attention to.
In this part, the instructor will explain how to bake normal maps. You will get know the project settings before baking, and things that need your attention. You will use maps to bring out different effects on parts of a sword, practicing skills of sculpturing high-poly models, projecting textures and applying materials.
Introduction to Rendering
In this part, the instructor will explain how to create shaders for the sword. You will learn to create strong metal effect, and use a range of maps to bring out different ambient lights effect.
| Two Reasons for You to Choose the Blender Tutorial |
From Theoretical Concepts to Case Practice
All the Useful Skills to Grasp!
Julien Deville comes from France and has been a 3D designer/freelancer and trainer since 6 years ago. 8 years ago, he self-learned Blender by reading electronic books and taking online courses. At present, he uses Blender in a majority of his running projects. He has spent half of his time teaching Blender to local companies that want to use the software, and to artists or professionals who want to improve their Blender proficiency.