| INTRODUCTION |
From this course, you will acquire a higher level of skill in creating complicated hair styles. The course contains three modules: Introduction to XGen, Theory of Hair Modelling and Case-based Training. Starting from the basics of XGen, you will practice and create hair styles for the characters form course cases. The course will train your skills to create various hair styles, to analyze complicated hair styles, and develop your own philosophy of arts. Plus, the instructor will apply Redshift and Tubegroom to create hair. Come and join the instructor now!
| TRAILER |
| Join the Instructor and Acquire Advanced Skills to Create Complicated Hair Styles |
Introduction to XGen
In this part, the instructor will introduce XGen in detail: its versions, menus and applicable scenarios. Based on his years of industry experience, the instructor will explain common mistakes when using XGen, basic rules to make hair and application of Arnold to process hair materials. This part is your quick guide to XGen application.
Hair styling theory
This part is the core of this course. The instructor will analyze the similarity and features of different hair styles, and character design based on a particular timeline. Plus, you will learn to extract useful information and rest logic, and better understand the rules and materials for creating hair.
In this part, you will have a case-based training to create hair for characters in different gender and with different hair styles. The instructor will analyze the hardest parts and artistic styles of hair modeling, and guide you through the process of modeling, details sculpting and rendering. After the training, you will develop a more flexible mindset to meet different project demands.
| Why this course will help you reach a higher-level of hair modeling? |
Theory of Hair Modeling & Case-based Training，Explore the Complete Work Flow of Hair Making
Combine Theory with Case Practice
All the Useful Techniques for Hair Modeling
The Training to Help You Meet Different Project Demands
| Tutorial Parameters |
| Advanced CG artist Online teaching |
YANG majored in animation when he was a student. He has a strong commitment to arts and has been in the CG industry for years. As a keen problem-solver, he enjoys exchanging ideas about painting and CG arts, and is familiar with conventional arts and paining history in western countries. He has work experience in 2D/3D production, including game development and animation production. In 2015, he entered the CG industry. During two years in the game industry, as a production artist, he contributed to a range of AAA-rated games, such as Horizon, God Of War, Uncharted and Hitman: Codename 47. In 2017, he joined the animation industry, and contributed to development of main characters for Rakshasa Street one 3D animation (not listed yet, the title has to be kept confidential).