Clarisse From Entry to the Proficient: Film Scenarios Production
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Lecturer:
崔健
Lessons:
149/54h (Finish)
Clarisse From Entry to the Proficient: Film Scenarios Production
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Clarisse From Entry to the Proficient: Film Scenarios Production
Clarisse From Entry to the Proficient: Film Scenarios Production
Detail
Contents
Resources
$49.00 $89.00 45%off
Buy Now
Clarisse From Entry to the Proficient: Film Scenarios Production
3,347
English
Category:
Lecturer:
崔健
Lessons:
149/54h (Finish)
This course includes:
Detail
Contents
Resources



| Clarisse Entry to the Proficient is a comprehensive tutorial of rendering software used in cinematic scenarios. This tutorial explains Clarisse with cases from the shallower to the deeper, which enable you to master Clarisse in the shortest time.It begins with basic knowledge and explain it with a specific case, which helps to under the process of using Clarisse.Then it explains how to solve the problem of covering a large area of plants with a forest scene case. In the end, asset integration is presented through a comprehensive case.|

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| TRAILER |

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| Guide You Through Film Scenarios,ith One Clarisse Tutorial |

| Obtain Clarisse Tricks Through Actual Project!  Improve Your Efficiency! |


| Tutorial Directory & Update Plan | |

  • Clarisse Introduction
    Class 1: The clarisse menu bar explains
    Class 2: Introduction to clarisse common panels
    Class 3: clarisse 3D view
    Class 4: clarisse layer editing
    Class 5: clarisse toolbar

    Lighting application
    Class 6: clarisse rendering window detailed
    Class 7: lighting - parallel light and common parameters
    Class 8: lighting - HDR and other lighting details
    Class 9: clarisse light fog - texture light fog
    Class 10: clarisse light fog - indoor window fog
    Class 11: clarisse light fog - environment fog

    Material and rendering
    Class 12: clarisse material editor detailed
    Class 13: SP to clarisse rendering PBR material
    Class 14: clarisse material - common parameter adjustment
    Class 15: clarisse material- special material adjustment
    Class 16: Clarisse Displacement - Natural Terrain
    Class 17: Clarisse Displacement - Embossing Effect
    Class 18: clarisse rendering sampling
    Class 19: Clarisse Render Output Settings
    Class 20: clarisse motion blur
    Class 21: clarisse depth

    Software update and tips [eggs]
    Class 22: [Egg] 3.6SP7 new version of the material disney_principled
    Class 23: [Eggs] sp to clarisse mapfile texture
    Class 24: [Eggs] sp to clarisse PBR rendering example
    Class 25: [Eggs] Cartoon Rendering - Color Block Processing
    Class 26: [Eggs] Cartoon Rendering - Outline Rendering
    Class 27: [Eggs] Cartoon Rendering - Shadow Settings
    Class 28: [Eggs] Cartoon Rendering - Rendering Output and nuke Composition
    Class 29: Clarisse VFX Smoke - Explosive Smoke
    Class 30: Clarisse VFX Smoke - Environmental Clouds
    Class 31: [Eggs] clarisse_Rule
    Class 32: [Eggs] clarisse_shading_layer
    Class 33: [Egg] clarisse_UDIM map

    Point cloud and scatter basis
    Class 34: clarisse point cloud (1)
    Class 35: clarisse point cloud (2)
    Class 36: clarisse scatter (1)
    Class 37: clarisse scatter (2)
    Class 38: clarisse spread scatter-wing fox logo (1)
    Class 39: clarisse spread scatter-wing fox logo (2)

    Create a city with scatter
    Class 40:[scatter Exercises] - Analysis of Urban Production Ideas
    Class 41:[Spreading Exercises] - Urban Point Cloud Spreading
    Class 42: [Spreading Exercises] - City Light Settings
    Class 43: [Spreading Exercises] - City Light Fog
    Class 44: [Spreading Exercises] - Urban Beam Light and Fog
    Class 45: [Spreading Exercises] - Urban Font Lighting
    Class 46: [Spreading Exercises] - composite

    SpeedTree for Clarisse
    Class 47: speedtree to clarisse_script
    Class 48: SpeedTree for Clarisse-Tree Diversity
    Class 49: SpeedTree for Clarisse - Wind Farm Use

    Clarissa 4.0 Version update [egg]
    Class 50: new ies ligh
    Class 51:new portal lights
    Class 52:improved spot lights
    Class 53:new multiple scattering
    Class 54:volume improvements
    Class 55: Layer Edit Holdout Mask Function (Key)
    Class 56: playblast_Playback Preview
    Class 57:new transform manipulator
    Class 58: Cloning Tools and New Surface Constraints
    Class 59: new alemblc layering_alemblc layer editing
    Class 60: Constraint Usage and Updates

    Clarissa practical tips [Eggs]
    Class 61: Projection Texture Texture Projection
    Class 62: Triplanar Texture Projection
    Class 63: Megascans to clarisse
    Class 64: Detailed procedural texture
    Class 65: Analysis of Common Tone and Computation Nodes
    Class 66:Introduction to Scope
    Class 67: scope_light displacement_comprehensive application
    Class 68: Comprehensive use of scope_ in scatter


  • Scatter-natural plant
    Class 69: Particle Drawing and Diversity Attribute Editing -Close-up plant
    Class 70: Particle Drawing and Diversity Attribute Editing - Different Colors
    Class 71: Scatter Baking and Editing
    5.4 Constraint 2
    Class 72: Plant Dispersion Collision Analysis
    Class 73: The basics of worldcreator
    Class 74: Worldcreator Terrain Creation and Editing
    Class 75: worldcreator texture editing
    Class 76: worldcreator export and clarisse application
    Class 77: Mountain Forest Case - Terrain Creation
    Class 78: Mountain Forest Case - Texture Editor
    Class 79: Model Mapping Export and clarisse Integration
    Class 80: Creating a forest with scatter
    Class 81: Increasing the diversity of forests
    Class 82: Adding details and adjusting
    Class 83: Rendering Output
    Class 84: nuke synthesis and summary

    Water and Sky One Case
    Class 85: Terrain Environment Preparation
    Class 86: Lighting Settings - hdr Integrated Application
    Class 87: Creation of fog
    Class 88: Creating a Plant Scatter
    Class 89: Adding plant diversity
    Class 90: Layered output
    Class 91: nuke synthesis and case summary
    Class 92: Case Skills - Creating a Light Template Tool

    Forest case
    Class 93: Forest Case - Creation of Project Template
    Class 94: Creation and Editing of Terrain
    Class 95: Scene Organizing and Lighting Creation
    Class 96: Megascans to clarisse creates ground material
    Class 97: Creation and organization of plant assets
    Class 98: Creating Plant Scatter - Large Area Forest
    Class 99: Creating Plant Scatter - Shore Close Plants
    Class 100: Creating Plant Scatter - Rich Plant Diversity
    Class 101: Scene lighting and fog atmosphere
    Class 102: Layering and Outputting Scenes
    Class 103: nuke synthesis
    Class 104: Summary of Case Knowledge

    Clariss skill
    Class 105: Setting clarisse hot key
    Class 106: Double-sided material map
    Class 107: Resolving Light Scatter by Replacing Lights with Objects
    Class 108: lpes light expression
    Class 109: Crowd Animation
    Class 110: Hair-zb fiber mesh to clarisse hair file
    Class 111: Hair-generator
    Class 112: Hair - interpolate-maya nhair to clarisse
    Class 113: Hair-hair material
    Class 114: Hair - Using xgen and yeti to generate hair
    Class 115: Hair-ornatrix to clarisse

    Indoor scene
    Class 116: Indoor Scenes - Case Analysis
    Class 117: Model Scene Editing
    Class 118: Clarisse Project
    Class 119: SP texture (1)
    Class 120: SP texture (2)
    Class 121: Creating a preliminary lighting atmosphere
    Class 122: clarisse texture material integration
    Class 123: Adjustment of the lighting atmosphere
    Class 124: Layered Render Output
    Class 125: nuke synthesis

    Dilapidated train case
    Class 126: Case Preparation
    Class 127: Scene Assets Organizing
    Class 128: SP texture mapping
    Class 129: SP to clarisse material map integration
    Class 130: Plant scatter
    Class 131: Plant Scattering - Detail Processing
    Class 132: Prime Mode Initial Light Creation
    Class 133: Material Detail Adjustment
    Class 134: Scene Light Detail Adjustment
    Class 135: Layered Render Output
    Class 136: nuke synthesis

    Destroy the scene
    Class 137: Case Analysis
    Class 138: Scene Model in maya
    Class 139: Creation of wires
    Class 140: Pipeline Creation Method
    Class 141: Clarisse Project
    Class 142: Sumo establishes a lighting atmosphere
    Class 143: Material Map Drawing
    Class 144: sp to clarisse texture map editing
    Class 145: Material Editing
    Class 146: Lighting Detail Editing
    Class 147: Preliminary layered rendering output
    Class 148: Preliminary Synthesis and Analysis
    Class 149: Problem modification and lighting detail adjustment
    Class 150: Final Synthesis and Summary

| Tutorial Details |

Items

Details

  • Name


  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file


  • Clarisse From Entry to the Proficient: Film Scenarios Production

  • Jian Cui

  • HD Videos

  • 54 hours/150 class

  • Clarisse、MAYA2018、ps、nuke

  • No requirement

  • It is suitable for post-producer,

  • Model file



| What will you learn from this course? |

收获1.jpg

Combination of Clarisse and other software

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Work flow of Clarisse and film scenario production

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Jian Cui

Chief Visual Effect Director of a famous film company, who was in post-production of Endhiran 2, The Golden Monk, Wukong. Chasing The Dragon, Air Strike;Unbreakable Spirit. He is responsible for scenario instruction and inspection of the overall quality in his daily work.

Clarisse

yiihuu.com


149 Lessons (Finish)
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Lecturer
崔健
Signed Teacher for Yiihuu
$49.00
$89.00
Buy Now