A Marching Army Crowd Shot Start to Finish
Category:
Lecturer:
Basel Almadi
Lessons:
48/11h (Finish)
A Marching Army Crowd Shot Start to Finish
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A Marching Army Crowd Shot Start to Finish
A Marching Army Crowd Shot Start to Finish
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$49.00 $99.00 51%off
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A Marching Army Crowd Shot Start to Finish
1,372
English
Category:
Lecturer:
Basel Almadi
Lessons:
48/11h (Finish)
This course includes:
Detail
Contents
Resources

| INTRODUCTION |



How do film makers create those crowded effect and what’s the workflow? YIIHUU will present you the one of the few mainstream high technical contents--A Marching Army Crowd Shot Start to Finish


This course is divided in two parts, in the first part where you will gain a good foundation of Massive Prime and some simple crowded art knowledge, in the second part, you are going to access the army creation in second part that you will be demonstrate to workflow of crowded art and get first hand of the film mainstream production technique.


The course covers creation for texture, skeleton and skin for assets, plus, elaboration on dynamic setting, scene setting and render setting, what’s more, demonstration in Nuke compositing for the final shot.
Let’s get started and create your own cinematic crowded shot!



NOTICE: 

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| TRAILER |


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| Cinematic crowded shot creation technique |

【要上线】Massive Prime-军队群集动画工作全流程教学简介【要上线】Massive Prime-军队群集动画工作全流程教学简介【要上线】Massive Prime-军队群集动画工作全流程教学简介

Crowded art creation technique is in scarcity


We know that systematic crowded art tutorial is in shortage, whereas crowded effect is often used in film production. Thus, this is the perfect opportunity for you to learn and get a good understanding of how crowded effect work. Let’s get started it!


| Condense more than 10 years of experience |

【要上线】Massive Prime-军队群集动画工作全流程教学简介

Students will be introduced to the basis of Massive Prime and gain a thorough idea of crowded techniques. You will create simple agent and setting function in Massive Prime, then you will access the army creation form step by step, through asset creation for texture, the skeleton and skin, plus, set up dynamic movements, scene and renderer, and finally complete the shot composition in Nuke.

| Learn the mainstream technique to create your crowded effect from scratch |

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Students will be introduced to the basis of Massive Prime and gain a thorough idea of crowded techniques. You will create simple agent and setting function in Massive Prime, then you will access the army creation form step by step, through asset creation for texture, the skeleton and skin, plus, set up dynamic movements, scene and renderer, and finally complete the shot composition in Nuke.

| Tutorial Directory & Update plan |

  •                       

    Lesson 0: Welcome

    Lesson 1: Introduction & UI: mp4

    Lesson 2: Testing with pre-made agent

    Lesson 3: Creating our first simple agent

    Lesson 4: Placing agents

    Lesson 5: Creating our first brain network

    Lesson 6: Terrain adaptation function

    Lesson 7: Avoid function using vision

    Lesson 8: Avoid function using sound

    Lesson 9: Creating a surrounding avoid function

    Lesson 10: Flow field

                

    Lesson 11: Understanding Massive project structure

    Lesson 12: Tips on creating agent geos

    Lesson 13: Exporting warrior agent geos to Massive

    Lesson 14: Creating warrior agent skeleton in Massive

    Lesson 15: Creating and Importing Skin to Warrior agent

    Lesson 16: Attaching geos and creating variation

    Lesson 17: Attaching material nodes with variation

    Lesson 18: Import motion from Mixamo

    Lesson 19: Fix and modify the motion in Maya

    Lesson 20: Bake skeleton motion


    Lesson 21: Proccess the action inside Massive

    Lesson 22: Modeling the set

    Lesson 23: Texturing the set


                                                           
                                                           
                                                           
                                                       


  • Lesson 24: Add extra details to set and correct scale

    Lesson 25: Setup flags geos & textures

    Lesson 26: Setup flags dynamic & wind

    Lesson 27: Setup Warrior brain functions part 1

    Lesson 28: Setup Warrior brain functions part 2

    Lesson 29: Setup Warrior brain functions part 3

    Lesson 30: Setup Warrior brain functions part 4


    Lesson 31: Setup Warrior-Flag agent

    Lesson 32: Setup our shot scene

    Lesson 33: Placing our agents

    Lesson 34: Simulating the scene

    Lesson 35: Produce output pics & particles

    Lesson 36: Using particles as ref to create camera

    Lesson 37: Rendering & lighting the set

    Lesson 38: Creating agents passes and renders

    Lesson 39: Setting up scene elements for render passes

    Lesson 40: Setting up shaders for one geometry example


    Lesson 41: Showing the complete passes with all shaders ready

    Lesson 42: Copying material nodes into Warrior-Flag agent

    Lesson 43: Rendering first frame passes

    Lesson 44: Compositing the first frame shot

    Lesson 45: Rendering sequence passes

    Lesson 46: Compositing our sequence shot

    Lesson 47: Thanks For Watching


                                                           
                                                           
                                                       

| Tutorial Parameters |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • A Marching Army Crowd Shot Start to Finish

  • Basel AlMadi

  • Full HD videos and project files

  • Approximate 11 hours/47 sections

  • Massive Prime /Air/Nuke 11/Maya (2018、2015)/Photoshop 2019

  • No limits

  • Scene Designer, Concept Artist,Film production, effect creation and crowded art artist and maker

  • Massive project files

| What will you gain through this course? |

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Understand the cinematic crowded shot and workflow

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Master crowded effect in Massive Prime

| Chief Crowd Editor Online teaching |

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Basel AlMadi

Basel started his career in CG filed since 1999, and he is positioned at many countries, Syria, United Arab Emirates, Morocco and Britain in many companies and studios such as Star Animation, Blink, Joy Box, MPC. His expertise is diverse and abundant as he travels with his non stoppable foot print in the CG field. He worked in animation, architecture and so on. In 2009, he started to emphasize in crowded effect creation and take an important role in many significant projects as crowd editor or supervisor. The projects he took part in, including Khaled Ibn AIWaleed-Alemam, in 2018, he has joined the scene setting of The Lion King in MPC London.


Cinematic crowded shot creation technique

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