Blender is entitled“versatile 3D software”, covering a variety of fields. In this course, taking an example of rifle for video game, this course will demonstrate the entire workflow of science fiction game asset production, from modelling, creating materials to rendering. Not only its workflow will be thoroughly illustrated, but also it will enable you to master your skills of Blender and Substance Painter at the same time. Additionally, another robot case will be appended to it as well, applying the same techniques into the creation of robot armors, equipments for model, realistic materials and textures.
Blender: The Entitled “Versatile 3D Software”
Blender is an open-source, cross-platform and versatile software for 3D animation production, which offers a set of solutions to modelling, animation, materials, rendering, audio process, as well as video clipping and editing. Blender is compatible with multiple user interfaces that serve different purposes. Also, it is scripted with Python, supports plug-in Yafaray renderer and built-in game engines. Blender is designed for media practitioners and artists all around the world. As a tool for 3D visualization, Blender enjoys a variety of functions, most of which support high-ploy models to be shaped. Plus, the powerful shortcut keys sustained by the software enable you to work more efficiently.
This course lasts about 9 hours, delivered by Julien Deville, Blender-verified lecturer. There will different techniques regarding game asset production and a full set of project files for you to look into. After that, you will be able to create your own realistic game assets. Join us and work on your Blender skills!
What will you gain through this course?