Cinematic Scene Rendering with Clarisse
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Lecturer:
Yao Qin
Lessons:
102/23h (Finish)
Cinematic Scene Rendering with Clarisse
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Cinematic Scene Rendering with Clarisse
Cinematic Scene Rendering with Clarisse
Detail
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$79.00 $139.00 44%off
Buy Now
Cinematic Scene Rendering with Clarisse
8,344
English
Category:
Lecturer:
Yao Qin
Lessons:
102/23h (Finish)
This course includes:
Detail
Contents
Resources

| INTRODUCTION |

 

| Clarisse IFX is a revolutionary and independent rendering software based on CPU. It is designed to help CG artists to develop and produce complex scenes. Its memory-efficient feature enables CG artists to edit bazillions of data-heavy polygons in real time, which benefits both efficiency and quality. It is used in the production of complex environment, including Pacific Rim, The Avengers and Aquaman. With its high-end visual presentation, Clarisse IFX is taking the lead. |


| The instructor for this tutorial is Qin Yao from China, a renowned CG artist for visual effects. This tutorial starts with the basic commands and operation in Clarisse IFX, and includes three cases of large-scale movie-like scenes. After the tutorial, you are expected to be more familiar with Clarisse IFX, acquire production skills essential for advanced CG scenes, and expand your knowledge base to scene arrangement, geographical making, plant creation, light and shadow settings, matte painting and Nuke compositing.  |


Notice:

With step-by-step instruction on 3D movie scenes and matte painting, this tutorial will help inspire post production in movie and television, as well as 3D shots in animation. Also, this tutorial is helpful for concept artists to create a quick scene in a 3D-aided manner. New episodes will be coming up. The course lasts about 23h hours in total.  


 

  NOTICE:

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| TRAILER |

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What is Clarisse?

Clarisse IFX is a revolutionary and independent rendering software based on CPU. It is designed to help CG artists to develop and produce complex scenes. Its memory-efficient feature enables CG artists to edit bazillions of data-heavy polygons in real time, which benefits both efficiency and quality. It is used in the production of complex environment, including Pacific Rim, The Avengers and Aquaman. With its high-end visual presentation, Clarisse IFX is taking the lead.


       

What can Clarisse do?

Clarisse enables CG artists to easily apply, combine and edit model assets with tens of millions of face counts. It integrates model editing, shot settings, rendering and compositing, which unleashes infinite possibilities for movie special effects.

| A Clarisse Tutorial that ShowsYou the Magnificence of Movie Scenes |

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The instructor for this tutorial is Qin Yao from China, a renowned CG artist for visual effects. This tutorial starts with the basic commands and operation in Clarisse IFX, and includes three cases of large-scale movie-like scenes.
       
 After the tutorial, you are expected to be more familiar with Clarisse IFX, acquire production skills essential for advanced CG scenes, and expand your knowledge base to scene arrangement, geographical making, plant creation, light and shadow settings, matte painting and Nuke compositing.
With step-by-step instruction on 3D movie scenes and matte painting, this tutorial will help inspire post production in movie and television, as well as 3D shots in animation. Also, this tutorial is helpful for concept artists to create a quick scene in a 3D-aided manner.

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CG Scene-The Futuristic Bay

Course case 1
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Core Information

  •  

    This case is for basic-level learners, with the scene of a futuristic bay. You will learn to use World Creator to generate landscape, to create plants in coastal islands, to design building complex, to apply materials, and to set up a vibe for models.

     

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Chapters: 10-12

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Software: Maya, Clarisse, ZBrush, SpeedTree

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CG Scene-Under the Deep Sea

Course case 2
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Core Information

  •  

    This case is for intermediate-level learners, with the scene of deep sea. You will learn to arrange the layout of a scene in Maya, to sculpt details of deep-sea stones in ZBrush, to create water plants in SpeedTree, to produce animated fish swarm with Maya Mash, and to set up lights for the deep sea environment.

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Chapters: 13-15

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Sofeware:Maya,Clarisse,ZBrush,speedtree

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CG Scene- Sleepless City

Course case 3
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Core Information

  •  

    This case is for advanced-level learners, with the scene of a sleepless city where lights are on day and night. The hardest part is to use City Engine to create the city and arrange the layout of roads, to divide different regions of the city, and to create buildings and plants. You will learn to apply a procedural and efficient way to create a large-scale city, and to create a glittering night scene.

     

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Chapters: 16-18

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Software:Maya,Clarisse,ZBrush,speedtree

| Don’t miss out this tutorial! |

Useful Techniquesfor Movie Scene Making

From scene layout to vibe settings

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This tutorial covers the basics of Clarisse, and is based on three cases of movie-like scenes. The instructor will give you an in-depth explanation from scene layout to vibe compositing.The design mindset and practical techniques of this tutorial is helpful for special effect artists, and is an inspiring learning resource for concept artists and game producers who need to strengthen skills in vibe setting and scene arranging.

Renowned 3F Artist Shares His Project Experience

Open the New World of CG Scenes

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The instructor for this tutorial is one of the most influential artists in the CG industry in China, with a decade of work experience in movie special effects. He is currently serving Base FX, as the former director of materials department and the current director of digital environment and matte painting department. He contributed to 50+ domestic and international movies for special effect production, and is a member of three-time Emmy Awards winning team for Best Visual Effects. In 2015, he was the guest speaker for TEDX@CHONGQING. In this tutorial, the instructor will share with you his years of work experience in movie special effects, which is a benefit for CG artists and CG fans.

| Learn with No Doubt |

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(question)

What level is students expected to have? After this tutorial, what can students benefit from it?

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(Answer)

This tutorial starts with the basics of Clarisse, including the commonly used functions of the software. Also, three cases will be analyzed in an easy-to-understand way. Besides, a number of aided software will be intDroduced for geographical making, plants creation, urban planning, digital sculpture and the basics of Python. In this way, you will have a systematic understanding of the work flow and design mindset for shooting and producing large-scale scenes. After this tutorial, you will know how to use Clarisse and other aided software, gain practical experience of producing movie-like scenes, better understand the backstage operation and the production standard for Hollywood blockbusters, and thus improve yourself both technically and artistically. Students for this tutorial are expected to have the basics of 3D production, materials and rendering. This tutorial is a good fit for school students who are interested in 3D animation rendering, concept design, scene design and post production for television and movie.

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(Question)

Why choose Clarisse rendering? How is it different from Katana and UE4?

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(Answer)

Clarisse doesn't produce assets, but it's not simply a renderer. As of yet, we can see no replacement for Clarisse in terms of real-time displaying and editing of ultra-high poly models. That feature saves us much trouble during the production of high-resolution and large-scale scenes, when we export different proxy files of renderer and creating LOD assets in different hierarchies. Besides, Clarisse's Scatterers feature is as handy as that in a game engine, and has smaller limitation for computer memories. As a result, Clarisse is able to produce the high-quality rendered images suitable for post production of television and movies. In addition, since all of the assets are imported, it is easy to manage them. Based on Clarisse IFX, the upcoming Clarisse Builder has a new feature of node editor, which is similar to Katana. The coexistence of hierarchy editing and node editing is not only helpful for solo artist, and is more manageable for large scale studios and companies in terms of procedure control. As an independent renderer, Clarisse not only supports ABC format, but also support VDB format and importing hair. Additionally, it will soon support USD format that will be commonly used by Disney in the near future. On the whole, Clarisse empowers extraordinary and efficient creativity.

| Tutorial Directory & Update Plan |

  • Trailer

  •  

  • Chapter 1: Getting to know Clarisse

  • 1. About the Clarisse operation interfaceg

  • 2. Project setup and document management

  •  

  • Chapter 2: model operation and editing

  • 3. Model import and attribute editing

  • 4. Understand Combiner merging objects and grouping

  • 5. Use the Clone stamp tool

  • 6. Use the Constraint tool

  •  

  • Chapter 3: material editing and lighting details

  • 7. Displacement mapping

  • 8. Types of lights

  • 9. HDRI based ambient light rendering

  • 10.Volume of light fog rendering

  • Create PBR standard physical material

  • Specular based PBR process

  • Metallic based PBR process

  • 14. Different UV mapping methods

  • 15. Application of program texture

  • 16. Assign materials by using the Shading Layer editor

  • 17. Use Shading Variables material Variables

  •  

  • Chapter 4: an in-depth understanding of scene spread

  • 18. Understand Point Cloud and Scatter tools

  • 19. Bake particles and use a brush to adjust object scatter attribute

  • 20. Advanced application of object dispersion - plant scattering

  • 21. Advanced application of object spread - crowd simulation

  •  

  • Chapter 5: animation modules and special effects

  • 22. Timeline and key frame animation

  • 23. The basics of using a Scope controller

  • 24. Use Scope controller to extend the article

  •  

  • Chapter 6: import and edit of other assets

  • 25. Import the VDB volume cloud made by Houdini

  • 26. Import Houdini made VDB flame

  • 27.Maya hair import and edit

  • 28.Speedtree vegetation import and editing

  •  

  • Chapter 7: Render Settings

  • Basic render Settings

  • Export rendered output channels

  • 31. Fundamental of Nuke

  • 32. Customize the aov_store channel

  • 33. Rendering noise reduction and quality control

  • 34. Use ShadowCatcher in conjunction with live-action render shots

  • 35. Cartoon material rendering

  • 36. Use of light path expressions

  •  

  • Chapter 8: introduction to Clarisse Python

  • 37. Understand the basic statements of Python in Clarisse

  • 38. Use Clarisse's GuiLibrary to create the tool interface

  •  

  • Chapter 9: Clarisse tools

  • 39. Automatically create the lookdev project file

  • 40. Automatically create render test greyballs and reflection balls

  • 41. HDRI based ambient light creation tool

  •  

  • Chapter 10: new features with Clarisse 4.0

  • The playblast shot

  • Inherit UV properties using layer editing

  • 44. The surface constraints

  • 45. Use of the transform tool

  • 46. Layer render with mask objects

  • 47. Improvement of volume material

  • 48. Bulk object density clipping

  • Multiple scattering

  • Lantern Festival point

  • 51. IES light domain network

  • 52. Spotlight improvements

  • 53. Application of expressions

  • Chapter 11: creation of island

  • 54. Understand the WorldCreator interface -1

  • 55. Understand the WorldCreator interface -2

  • 56. Island terrain example production

  • 57. Island mapping

  • 58. Island model reduction and optimization

  •  

  • Chapter 12: details of the island

  • 59. Import the island model with basic lighting creation in Clarisse

  • 60. Create island base materials and textures in Clarisse

  • 61. Make sea surface textures in Clarisse

  • 62. Island vegetation distribution is made in Clarisse

  • 63. Create Future city in Clarisse -1

  • 64. Create a cloud atmosphere in Clarisse

  • 65. Make the ship animation cluster in Clarisse

  • 66. Create Future city in Clarisse -2

  •  

  • Chapter 13: render and post processing

  • 67. Island scene render output Settings

  • 68. Final scene compostion

  •  

  • Chapter 14: underwater camera Layout

  • 69. Use simplified models to make underwater scene layout

  • 70. 

  • Chapter 15: underwater asset production

  • 70. Construction of underwater stone body structure

  • 71. Underwater stone scattering

  • 72. Underwater plant assets with dynamic production

  • 73. Underwater plant scattering

  • 74. Create materials for underwater scenes

  •  

  • Chapter 16: underwater scene lighting and detail processing

  • 75. Underwater visibility simulation

  • 76. Underwater lighting caustic simulation

  • 77. Underwater moss production

  •  

  • Chapter 17: animation of underwater scenes

  • 78. Mermaid animation

  • 79. Fish animation

  •  

  • Chapter 18: rendering and composition of underwater scenes

  • 80. Underwater scene rendering Settings

  • Underwater scene final composition

  • Underwater impurity simulation

  •  

  • Chapter 19: making the city layout

  • 83. Understand the CityEngine interface

  • 84. Map the city's road network in CityEngine

  • 85. Use CGA programming to segment urban areas

  • 86.CityEngine is combined with Clarisse to create city layout -1

  • CityEngine is combined with Clarisse to create city layout -2

  • Optimize CGA layout code -1

  • Optimize CGA layout code -2

  • Update map layout and building assets in real time

  •  

  • Chapter 20: city lighting materials and atmosphere

  • 91. Create city base materials and lighting

  • 92. Create urban spotlight and atmosphere

  •  

  • Chapter 21: details of the city

  • Fine-tune city streets

  • Create a viaduct network

  • Create a viaduct CGA rule

  • Create street lighting distribution

  • Create a vehicle distribution

  • Create billboard distribution

  • Fine-tune the city lights

  • 100. Create AR style lighting

  •  

  • Chapter 22: case adjustment of large cities

  • 101. Large city case rendering Settings

  • 102. Synthesis and retouching of large city cases

| Tutorial Parameter |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • Cinematic Scene Rendering with Clarisse

  • Qin Yao

  • HD tutorial

  • 23 hours/102 videos

  • Clarisse,Maya,Worldcreator,Speedtree,CityEngine,Zbrush,Photoshop,Nuke

  • No limits

  • 3D environment artist, matte painting artist, concept artist and light rendering artist

  • Files for mode assets (buildings in the coastal island NOT INCLUDED) & Clarisse project files

| What will you gain Through this course? |

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Get to use the high-end rendering software Clarisse

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Be familiar with the work flow and useful techniques for movie-like scene production

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Advanced scene layout and presentation of lights and shadow

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The design mindset and work experience from a renowned CG artist

| Useful Techniques from a Renowned CG Artist for Special effects |

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Qin Yao

Majored in an animation, Qin Yao graduated from Communication University of China in 2009. He has been in the movie special effects industry for a decade. He is currently serving Base FX, as the former director of materials department and the current director of digital environment and matte painting department. He contributed to 50+ domestic and international movies for special effect production, and is a member of three-time Emmy Awards winning team for Best Visual Effects. In 2015, he was the guest speaker for TEDX@CHONGQING. Projects that he contributed to include Monster Hunt 1/2, Hidden Man, Captain America 3, The Great Wall, Star Wars 7, Transformers 4, Ninja Turtles (Teenage Mutant) and Pacific Rim.

 

Movie-like Scene Rendering

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