| INTRODUCTION |
｜This course is suitable for learners at all levels, in which the instructor will share his years of practical experience. Starting from concept modeling, the instructor will show you how to use different software and handy plugin-ins to produce Behemoth. The instructor will lead you throughout the work flow till final rendering. You will learn to produce a creature as a game character, not for a static image. ｜
You're kindly reminded that:
New episodes will be coming up. The course lasts about 64 hours in total.
The tutorial will be continuously updated every Thursday.
$69 for normally update,and after the update is completed, the price will rise to $119
NOTICE:All the tutorials on our website are not available offline,
please sign up an Yiihuu account for watching. (We support sign up with Facebook）
| TRAILER |
| Experienced 3D Artist Presents to You: The Creature Modeling Tutorial for Game Characters |
Zbrush ModelingZbrush modeling
In this part, you will go through the complete work flow of creature modeling for Behemoth, including its face, horns, body, limbs, tail and wings. Plus, you will learn to use Poly Paint, and extract to import.
Topologies and UVTopologies and UV
Using both 3ds Max and Topogun, the instructor will topologize and separate UV for the character, and check the mesh in 3ds Max. After adjusting to improve the effect, the instructor will bake the character in Marmoset.
Map making and RenderingMap making and rendering
In this part, the instructor will make textures in Substance Painter, pose the character in ZBrush, and process hair textures in ZBrush and Photoshop. Next, the instructor will set up rendering in UE4, and polish details in 3ds Max. After that, the character will be exported.
| Detailed Modeling Process forAll Levels of Learners |
| Tutorial Parameter |
| Character Modeling Artist Online teaching |
As an experienced 3D artist, he has been a character modeling artist since 2006. He used to serve in GameHi, SonoV, Inuca, Smilegate, Capcom and Nexon, with years of practical experience. Game projects he contributed to include fantasy game EIN and Multiplayer Online RPG Lost Ark.