The Dwarf Warrior II: from rigging to animation and engine
Category:
Lecturer:
Xara Mahmoudi
Lessons:
38/12h (Finish)
The Dwarf Warrior II: from rigging to animation and engine
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The Dwarf Warrior II: from rigging to animation and engine
The Dwarf Warrior II: from rigging to animation and engine
Detail
Contents
Resources
$79.00 $129.00 39%off
Buy Now
The Dwarf Warrior II: from rigging to animation and engine
8,492
English
Category:
Lecturer:
Xara Mahmoudi
Lessons:
38/12h (Finish)
This course includes:
Detail
Contents
Resources

| INTRODUCTION |

 

| This is the second volume of Dwarf character.  In this course you’ll learn to make complex and engine friendly rigs, animate for a game then import and integrate these animations and the rigged character inside the engine. By using ARTv1 the process of rigging becomes more faster and easier. Also, ARTv1 has very robust controller picker and some useful tools that make animating more convinient.
After rigging and animating the character, we export everything to engine and tie all we did.
In this course, we cover rigging, animating and testing animations inside the engine. |

 

 

NOTICE: The tutorial will be continuously updated every Thursday.
All the tutorials on our website are not available offline,

please sign up an Yiihuu account for watching. (We support sign up with Facebook)

Facebook: Yiihuu Official Facebook | Irene | Alexa Xu 
   | 
Alex Luo | Sian | Cloris

 

| TRAILER |

小矮人.gif
bt.jpggif.gif

Game Character Pipeline from rigging,

and importing them inside the game engine

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Why will you choose this tutorial?

In this course you’ll learn to make complex and engine friendly rigs, animate for a game then import and

integrate these animations and the rigged character inside the engine. By using ARTv1 the process of

rigging becomes more faster and easier.

Rigging To Animation And Engine

1589363561260932.jpg

Rigging To Animation And Engine Made Easy

his one gets directly to the point. I will show you how to get things done instead of the usual standard

explanation. You'll know everything you need to know to get working and just won't waste time watching

and learning things that are not related to the course purpose.

| Learning with No Doubts |

教程名称.jpg

(Question)

What do I need to do before following/learning this tutorial?

教程名称.jpg

(Answer)

Having basic knowledge about MAYA and Unreal engine can help you understand different techniques.

教程名称.jpg

(Question)

Who is the target audience of the tutorial?

教程名称.jpg

(Answer)

This tutorial targets beginner to intermediate persons who wants to rig and/or animate humanoid characters.

教程名称.jpg

(Question)

Who is the target audience of the tutorial?

教程名称.jpg

(Answer)

This tutorial targets beginner to intermediate persons who wants to rig and/or animate humanoid characters.

教程名称.jpg

(Question)

Who is the target audience of the tutorial?

教程名称.jpg

(Answer)

This tutorial targets beginner to intermediate persons who wants to rig and/or animate humanoid characters.

| Tutorial Directory & Update Plan |

  • Chapter 1: Overview and Tools Install

  • 1.1 Introduction

  • 1.2 Install the ARTv1

  • Chapter 2: Rigging and Skinning

  • 2.1 Making a proxy mesh

  • 2.2 Analyzing the mesh and preparing maya

  • 2.3 Joint placement

  • 2.4 Beginning skining the legs

  • 2.5 Skining arms and fingers

  • 2.5 skinning the chest with first method

  • 2.6 skinning the chest with second method_part1

  • 2.7 skinning the chest with second method_part2

  • 2.8 skinning the chest with second method_part3

  • 2.9 Finalizing the upperbody

  • 2.10 Skinning the cape

  • 2.11 Adding twist bones

  • 2.12 Skinning the face and neck

  • 2.13 Preparing the hair and beard mesh

  • 2.14 Skinning the beard

  • 2.15 Begin to add facial blendshapes

  • 2.16 Fininishing the facial blendshpes

  • 2.17 Editing the controllers

  • 2.18 Making Facial controller

  • 2.19 Tweaking and optimising the skinned mesh

  • 2.20 Final tweaks of the rig

  • Chapter 3: Animating

  • 3.1 Prepare a scene for animation

  • 3.2 Making idle animation

  • 3.3 Begin to animate a normal walk cycle

  • 3.4 Finishing the normal walk cycle

  • 3.5 Changing the normal walk to walk holding the hammer

  • 3.6 Begin to animate a normal run cycle

  • 3.7 Finishing the normal run cycle

  • 3.8 Changing the normal run cycle to run holding the hammer

  • 3.9 Blocking attack animation

  • 3.10 Adding between keys and retiming

  • 3.11 Finilizing attack animation

  • Chapter 4: Integrating inside Engine

  • 4.1 Importing animations into engine and prepare everything

  • 4.2 Making character blueprint

  • 4.3 Making animation blueprint

  • 4.4 Adding attack animation

  • 4.5 Making an animation layer using montage

| Tutorial Parameter |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • The Dwarf Warrior II: from rigging to animation and engine

  • Xara Mahmoudi

  • HD videos+ Project File

  • 11h58m

  • Maya2017 and above,Unreal Engine 4,ARTv1 plugin, tweenMachine plugin

  • a system that could handle unreal engine 4

  • beginner to intermediate persons who wants to rig and/or animate humanoid characters.

  • Maya Project files+ Unreal engine projects files

| What will you gain Through this course? |

2.jpg

Learn to make complex and engine friendly rigs, animate for a game

3.jpg

How to animate your model

| 3D Character Animator |

jc.jpg

Xara Mahmoudi

I am Xara Mahmoudi. It has been my lifelong dream to be an animator, game developer, and film-maker. I am incredibly passionate about animation, games, and story-telling in general.  I had worked for the projects , like The Dark Phantom: Dawn Of Darkness Dark Madness, Naxia. I hope you like my course!

The whole process from rigging to animation and engine

For more video tutorial, visit  www.yiihuu.com
38 Lessons (Finish)
we will constantly update the project files
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  • UE4
    (3,228.75MB)
  • maya
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Lecturer
Xara Mahmoudi
$79.00
$129.00
Buy Now