Creature Carving- Asian Dragon Master Course
Category:
Lecturer:
森田 悠揮
Lessons:
49/27h (Finish)
Creature Carving- Asian Dragon Master Course
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2,143
Japanese
$129.00 $200.00 36%off
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27 hours video
2 downloadable resource
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Creature Carving- Asian Dragon Master Course
Creature Carving- Asian Dragon Master Course
Detail
Contents
Resources
$129.00 $200.00 36%off
Buy Now
Creature Carving- Asian Dragon Master Course
2,143
Japanese
Category:
Lecturer:
森田 悠揮
Lessons:
49/27h (Finish)
This course includes:
Detail
Contents
Resources

| INTRODUCTION |



Do you know how monsters, elves, and unreal creatures were created in films and games like Jurassic Park, Alien, and Ghost Recon? Like humanoid character design and mechanical design, biological character design is also one of the core skills of biological design artists or concept artists. It is widely used in the creation of project character in film and television, games, sculpture, collection design, and entertainment themes.

In this set of "Asian Dragon" courses, you will learn to use ZBrush from the concept image to the final sculpture.
You will learn how to use Mari and ZBrush to make basic shapes and detailed surface sculpting.
At the same time, you will also learn how to make various realistic maps and how to use Maya to render these maps.

Kindly Reminder:

This set of tutorials is an advanced tutorial, please make sure you have some basic knowledge of software, such as Maya / ZBrush / Mari / Houdini, etc.

Notice: All the tutorials on our website are not available offline,
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| TRAILER |

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| Digital sculpting technique is an independent advanced design skill |

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Advanced Creature Design Sculpting Skills!

Do you want to be a concept artist? Do you like monsters, elves, and unreal species that do not exist on earth? Do you want to create characters for films and games like Jurassic Park, Alien, and Ghost Recon? If so, the digital sculpting techniques are definitely your top choice to accomplish your project.

| Creature design artist brings you to the advanced digital sculpture class |

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This set of tutorials is approximately 27 hours which is demonstrated by YUUKI MORITA, in the aim of creating high-quality of sculpture, maps and renderings.
We will start sculpting in ZBrush. According to the concept image, we will sculpt from the torso, horn, mouth and a tail, step by step, and together we will re-topology and unwrap the UV.

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Sculpture of biological character concept

Sculpture of biological character concept
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Core Information

  • We will start sculpting in ZBrush. According to the concept image, we will sculpt from the torso, horns, mouth and tail, step by step, and together we will re- topology and unwrap the UV.



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Software:zbrush2019/ maya2018/ MARI4.5

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Displacement mapping and application

Displacement mapping and application
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Core Information

  • In this part, we will learn displacement map painting and detail processing in Mari where we will learn how to make various realistic maps and how to use Maya to render these maps.

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Software:zbrush2019/ maya2018/ MARI4.5

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Render Settings and composition

Render Settings and composition
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Core Information

  • We will design our dragon in this section and create vegetation in Houdini. The instructor will go through the rendering setting with us which will allow us to speed up the render process. And we will finalize the image in Photoshop.

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Software:zbrush2019/ maya2018/ Houdini16.5

The highlights for the course of complex creature sculpting are:

Thorough demonstration on digital creature sculpting

Strictly comply the design process of industry regulations

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In this set of tutorials, the instructor will comprehensively adjust the output from the concept sculpture of biological character, Mari displacement map painting, modeling design, light rendering settings, background production, so as to improve your modeling ability and biological real map. Master the essence of biological sculpture design, this set of tutorials, you deserve to have.

Workflow and Industry Experience Sharing

Technique breakthrough and Efficiency Elevate

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In addition to explaining the technical problems encountered in the course, the lecturer will also share his experience and experience in the production of biology, conceptual art and role models in movies and games over the years. The exclusive English subtitle + engineering document of yihu.com will make you study without obstacles.

| Tutorial Directory & Update Plan |

  • Chpater 1: Concept Sculpting

  • 1.1 Course Overview

  • 1.2 Concept Sculpting- head part1

  • 1.3 Concept Sculpting- head part2

  • 1.4 Concept Sculpting- torso part1

  • 1.5 Concept Sculpting- torso part2

  • 1.6 Concept sculpting-mouth and horns

  • 1.7 Concept Sculpting- Tail

  • Chapter 2: Retopo

  • 2.1 Retipo UVs

  • Chapter 3: Displacement Paint in Mari

  • 3.1 Displacement Paint in Mari Part1

  • 3.2 Displacement Paint in Mari Part2

  • Chapter 4: Apply Displacement and Details

  • 4.1 Apply Displacement and Details- heads Part1

  • 4.2 Apply Displacement and Details-heads Part2

  • 4.3 Apply Displacement and Detials- Torso and fins Part1

  • 4.4 Apply Displacement and Detials- Torson and fins Part2

  • Chapter 5: Create Fins and Details Sculpt

  • 5.1 Create Fins and Details Sculpt- Import into Maya  Part1

  • 5.2 Create Fins and Details Sculpt- Import into Maya  Part2

  • 5.3 Create Fins and Details Sculpt- Refine in Zbrush  Part1

  • 5.4  Create Fins and Details Sculpt- Refine in Zbrush  Part2

  • Chapter 6: Detail Sculpt And Ready for MARI

  • 6.1 Detail Sculpt And Ready for MARI Part1

  • 6.2 Detail Sculpt And Ready for MARI Part2

  • Chapter 7: Base Color Paint in ZBrush

  • 7.1 Base Color Paint in ZBrush

  • Chapter 8: Painting In Mari

  • 8.1 Painting In Mari- head

  • 8.2 Painting In Mari-torso

  • 8.3 Painting In Mari-Limbs

  • 8.4 Painting In Mari- Mouth

  • 8.5 Painting In Mari- Scales Part 1

  • 8.6 Painting In Mari- Scales Part 2

  • 8.7 Painting In Mari- Scales Part 3

  • 8.8 Painting In Mari- Adjustments

  • 8.9 Painting In Mari- Fins Part 1

  • 8.10 Painting In Mari -Fins Part 2

  • 8.11 Painting In Mari- Fins Part3

  • 8.12 Painting In Mari- Horns

  • 8.13 Painting In Mari- Teeth and tentacle

  • 8.14 Painting In Mari- Scales

  • 8.15 Painting In Mari- Normal Texture Part1

  • 8.16 Painting In Mari- Normal Texture Part2

  • 8.17 Painting In Mari- Skin Part 1

  • 8.18 Painting In Mari- Skin Part2

  • 8.19 Painting In Mari- Scales Part1

  • 8.20 Painting In Mari-Scales Part2

  • 8.21 Painting In Mari-Tongue and Tentacle

  • 8.22 Enhanced Textures

  • Chapter 9: Posing in ZBrush

  • 9.1 Posing Dragon Part1

  • 9.2 Posing Dragon Part2

  • Chapter 10: Rendering and Compositing

  • 10.1 Create Flowers with Houdini

  • 10.2 Distrubute Flowers on branches with Houdini

  • 10.3 Scuplt the detials of Tree and Rock

  • 10.4 Rendering Setting

  • 10.5 Rendering Export

  • 10.6 Final Adjustments in Photoshop

| Tutorial Parameter |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for


  • Project file

  • Asian Dragon

  • YUUKI MORITA

  • 1080P HD Video + Partial Project Files

  • About 27 hours

  • ZBrush2019 / Maya2018 / Mari 4.5 / Houdini 16.5

  • Unlimited

  • Biological Design Artist / Concept Artist / Map Makers, students who want to improve their skills in both mapping and modelling

  • Houdini Tree Files

| What will you gain through this course? |

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Learning the essential technique in the aspect of creature design to develop the sense of realism and aesthetic design

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An elevation of creature modelling, mapping and rendering

| Senior biological Designer Instruct others without reservation |

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YUUKIMORITA

After my study on the degree of psychology at Rikkyo University in Tokyo, I spent 6 years on creature design and digital sculpture freelancing for films and games, where I took the lead in concept art and character modelling. In 2018, I started my work as a stylist, which I start my own business to solidify my art work and sell them. And now I also collaborated with Mana Model that I will work more actively as a stylist in the future.

Complex bio map + Shape

For more tutorials, visit  www.yiihuu.com
49 Lessons (Finish)
we will constantly update the project files
Please download resources on PC
  • projectFiles
    (185.40MB)
  • AsianDragonTex
    (2,171.80MB)
Lecturer
森田 悠揮
$129.00
$200.00
Buy Now