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Content: Videos+ Project files;
Software: 3Ds Max 2016 & 2018, ZBrush 2019, Marvelous Designer 7, Ephere-Ornatrix 6.1, V-Ray 3.6, Photoshop;
System: Digital pen / tablet required;
Project file: All the project files are included, 3Ds Max files, ZBrush files, and Marvelous Designer files
This tutorial will guide you through the workflow of creating an animatable character with animatable clothes, hair, and accessories. Creating a high-end character needs lots of information from many different areas. You need to know anatomy, styling, sewing clothes, hair styling, sculpting, painting textures, and many more. Watching this course helps you understand how that information is used in a comprehensive workflow to build a believable and appealing stylized character for production.
The workflow of creating an animatable character with animatable clothes, hair and accessories.
A comprehensive workflow to build a believable and appealing stylized character for production.
Share hundreds of tips and tricks to speed up the process.
Senior character artist with over 10 years experience
I am from Iran. I studied Design at the Art University of Tehran and very soon found myself in the CG industry. For a decade, I explored many different aspects of the CGI, from environment modeling to lighting and rendering, VFX and games. Then I decided to focus only on creating believable characters for production. Since then I am developing methods to create and rig and animate appealing characters.
01. Concept Analyzing
Finding the right reference is for your character is the very first and important step to start with. I'll start with finding the reference for the hair and clothing for the character that I am going to create, and blocking the body proportion in 3Ds Max and finalizing the form in Zbrush.
02. Texture Painting
Right after finishing the body adjustment, I start painting the skin in Zbrush, and then assembling the maps with V-Ray Skin Shader and set up the lighting for a test render.
03. Cloth Modeling
I use Marvelous Designer to create cloth and then import it into 3Ds Max to create the textures. After that, I'll show you how to create hair by using the Ornatrix plugin. After having facial hair, and then I start to create accessories for footwear. When all the elements in place, I start to refine them.
A tutorial fits your demand to create a high-end character
A tutorial guides you through with the workflow of creating an animatable character with animatable clothes, hair and accessories.
Beginner who has understand character buildup workflow
Intermediate to advanced CG artists
Who is the target audience of the tuorial?
1. Intermediate to advanced CG artists that want to know about the challenges of creating a high-end character and learn to deal with them.
2. Beginners who want to expand their point of view in CGI.
What do I need to do before following / learning this tutorial?
Basic knowledge of 3ds Max, ZBrush, Marvelous Designer, being familiar with Ornatrix and V-Ray.
What can I benefit the most from the tutorial? Or solve any problems?
I offer lots of solutions for the common problems that you may face when you are building a character. Also, I share hundreds of tips and tricks to speed up the process.
What project files does the tutorial provide?
All the project files are included, 3Ds Max files, ZBrush files, and Marvelous Designer files.
Stylized Character Build-up for Cinematics