3D Stylized Character Archaeologist: ZBrush-Maya Workflow
Category:
Lecturer:
Guillaume Mahieu
Lessons:
41/28h (Updating)
Last updated:
2020-08-06
3D Stylized Character Archaeologist: ZBrush-Maya Workflow
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2,158
English
$69.00 $129.00 47%off
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28 hours video
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3D Stylized Character Archaeologist: ZBrush-Maya Workflow
3D Stylized Character Archaeologist: ZBrush-Maya Workflow
Detail
Content
Resources
$69.00 $129.00 47%off
Buy Now
3D Stylized Character Archaeologist: ZBrush-Maya Workflow
2,158
English
Category:
Lecturer:
Guillaume Mahieu
Lessons:
41/28h (Updating)
Last updated:
2020-08-06
This course includes:
Detail
Content
Resources

Notice: The course is continuously updated for 96 lectures/ 28h30m, with a preferential price of $69. After the course is updated, the original price will be restored to $129.
All the tutorials on our website are not available offline.

Content: HD videos+ Project files
Software: Zbrush 2020, Maya 2018, Blender 2.82a, Substance Painter 2019.3.3, Marmoset Toolbag 3.08, Photoshop (optional)
System: No requirements
Project file: All necessary files

p_01.jpg

p_07.jpg

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p_09.jpg

p_13.jpg

Chapter 0: Introduction
00 Introduction
Chapter 01: Theory
01. Theory
Chapter 02: Blockout
2.1 Setup interface
2.2 Head Part01
2.3 Head Part02
2.4 Head Hair
2.5 Body upper part part01
2.6 Body upper part part02
2.7 Body bottom part
2.8 body hands
2.9 Addons shortcuts
2.10 Blockout compass
2.11 Blockout Scrollcase
2.12 Blockout belt
2.13 Blockout book
2.14 Blockout Bag 1
2.15 Blockout Bag 2
2.16 Blockout Cape
2.17 Blockout Final Props
Chapter 03: Highpoly
3.1 Organizing Folders
3.2 Face Moustache Eyebrows
3.3 Custom Curve Brush
3.4 Custom INsert Brush Hair
3.5 Hair Front
3.6 Hair Back
3.7 Scarf
3.8 Torso
3.9 Glove Part01
3.10 Glove Part02
3.11 Fingers
3.12 Trouser
3.13 Boots
3.14 Blet Compass
3.15 Book
3.16 Bag
3.17 Bagpack Cape
Chapter 04: Retopology
4.0 Shelf Creation
4.1 Quadraw Shortcuts
4.2 Decimation and Export
4.3 Low Base Part01
4.4 GPU Cache
4.5 Head Part01
4.6 Head Hair Back
4.7 Head End
4.8 Body Bottom
4.9 Body Gloves
4.10 Arm
4.11 Body
4.12 Body 02
4.13 End Body
4.14 Cape
4.15 Book Part01
4.16 End Book
4.17 Bag Part01
4.18 End Bag
4.19 Back Bag
4.20 Compass
4.21 Scrolls
4.22 Eyes
Chapter 05: UVs
5.1 Mesh Cleaning N-gones
5.2 UVSet Seams 01
5.3 UVSet Seams 02
5.4 UVSet1 Unwrapping
5.5 UVSet1 Packing
5.6 UVSet2 Unwrapping
5.7 UVSet2 Packing End
Chapter 06: Baking
6.1 Smoothing Group and Normals
6.2 Export with Highpoly with polypainting
6.3 Setup Marmoset Toolbag Scene
6.4 Cleaning Maps in Photoshop
Chapter 07: Texturing
7.1 Body Base Color
7.2 Props Base Color
7.3 Skin
7.4 Eyes
7.5 Hair
7.6 Body Part01
7.7 Body Part02
7.8 Props Part01
7.9 Props Part02
7.10 Export
Chapter 08: Rigging
8.0 File Preparation
8.1 Rigify Setup
8.2 Rigify Skinning
8.3 Rig Prop Compass
8.4 Rig Prop Book
8.5 Rig Prop Cape
8.6 Rig Prop Scroll Case
8.7 Rig Prop Bag
8.8 Rig Eyes
8.9 Posing 01
8.10 Posing 02
Chapter 09: Rendering
9.1 Render Shaders
9.2 Render lighting
9.3 Render Compositing
9.4 Marmoset Render
Chapter 10: Outro
10. Outro

p_14.jpg

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Lecturer
Guillaume Mahieu
$69.00
$129.00
Buy Now