Creating a Game-Ready SciFi Soldier for Unreal Engine 4
Category:
Lecturer:
Mike Wilson
Lessons:
225/75h (Updating)
Last updated:
2021-04-09
Creating a Game-Ready SciFi Soldier for Unreal Engine 4
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1,900
English
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This course includes:
75 hours video
5 downloadable resource
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Creating a Game-Ready SciFi Soldier for Unreal Engine 4
Creating a Game-Ready SciFi Soldier for Unreal Engine 4
Detail
Contents
Resources
$129.00 $219.00 42%off
Buy Now
Creating a Game-Ready SciFi Soldier for Unreal Engine 4
1,900
English
Category:
Lecturer:
Mike Wilson
Lessons:
225/75h (Updating)
Last updated:
2021-04-09
This course includes:
Detail
Contents
Resources
Already Uploaded 52 Lessons, Updating.
we will constantly update the project files
Please download resources on PC
  • SparrowStudio-003
    (0.29KB)
  • Zbrush_SparrowComplete
    (1,126.85MB)
  • Resource Files-002
    (1,127.11MB)
  • Resource Files-001
    (915.66MB)
  • HairStripBrush
    (2.76KB)
Lecturer
Mike Wilson
Indie games designer and 3D character artist
Mike Wilson, as an indie games developer who specialises in 3D character modeling, has nearly a decade's worth of 3D experience now with a various list of tools, from Maya, Zbrush, Substance Painter and a few different engines, chief among which being Unreal Engine 4. He has worked on various horror projects, most primarily Deadlane which is developed by Vscape studios, and has created the main character model for Oddbreeze's The Grand Block Odyssey. Mike Wilson now is a freelancer and consistently works on his own Indie horror game project: Black Tears.
$129.00
$219.00
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