The High-End 3D workflow For Concept Art
Category:
Lecturer:
Esbjörn Nord
Lessons:
86/27h (Finish)
The High-End 3D workflow For Concept Art
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6,024
English
$79.00 $169.00 54%off
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This course includes:
27 hours video
11 downloadable resource
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The High-End 3D workflow For Concept Art
The High-End 3D workflow For Concept Art
Detail
Contents
Resources
$79.00 $169.00 54%off
Buy Now
The High-End 3D workflow For Concept Art
6,024
English
Category:
Lecturer:
Esbjörn Nord
Lessons:
86/27h (Finish)
This course includes:
Detail
Contents
Resources

Notice:
All the tutorials on our website are not available offline,
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Content: HD vidoes+ Project File
Software: Photoshop CC 2019, Autodesk Maya 2018 or above, Daz3D, RureRef
System: CPU- more than 6 cores, GPU-anything will do, RAM-16 GIG
Project file: Maya work files+ Photoshop files

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In this course, it'll break down every step of the way, leaving nothing else. This course tackles the basics first, moving on to more advanced topics as the course progress. So, even beginners will be able to follow along. The course contains 27 hours of content. So, you can be sure that we will go in-depth on each topic. Within these 27 hours, we will also be creating a wide range of subjects, Like characters, environments, props, and vehicles. For this, you will also get all the work files, including Maya work files for each step, and Photoshop files with all the layers included.

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Esbjorn Nord has worked as a concept design in a number of well-known game companies such as DICE and Embark Studios. Some of his popular works include《Star War》and《Battle Field》series. He has many years of concept design experience in the film and game field and has an unique understanding of concept design workflow, 3D design, mood, light and shadow expression.

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86 Lessons (Finish)
we will constantly update the project files
Please download resources on PC
  • Chapter fourteen:Post process in photoshop
    (2,530.26MB)
  • Chapter thirteen:Rendering the Image One drive Download links
    (0.28KB)
  • Chapter twelve:Creating procedural shaders
    (115.01MB)
  • Chapter eleven:Intro to creating procedural shaders
    (690.60KB)
  • Chapter ten: Lighting The Scene
    (55.60KB)
  • Chapter nine:Assembling the Scene
    (95.66MB)
  • Chapter eight:Creating the assets
    (64.86MB)
  • Chapter seven:Finding References
    (125.32MB)
  • Chapter five:Creating the blockout
    (769.26KB)
  • Chapter four:Creating the sketch
    (754.67KB)
  • Chapter two:Choosing a renderer
    (782.03KB)
Lecturer
Esbjörn Nord
EA DICE Concept Artist
Senior Concept Artist At EA DICE
$79.00
$169.00
Buy Now