Texture Creation for a Realtime Stillife Scene
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Lecturer:
Cem Tezcan
Lessons:
59/12h (Finish)
Texture Creation for a Realtime Stillife Scene
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Texture Creation for a Realtime Stillife Scene
Texture Creation for a Realtime Stillife Scene
Detail
Contents
Resources
$59.00 $89.00 34%off
Buy Now
Texture Creation for a Realtime Stillife Scene
1,432
English
Category:
Lecturer:
Cem Tezcan
Lessons:
59/12h (Finish)
This course includes:
Detail
Contents
Resources

| INTRODUCTION |


How dose real time rendering effect our daily application?

Let’s utilize advanced rendering technique to achieve the high level in realist imaging.

Let’s dive into this course and learn the real time rendering.


The first systematical real time rendering tutorial is launched, with the Substance project file. This is an personal artwork from Cem Tezcan which involves advanced study cases. Cem Tezcan is the artist for software opening footage of Substance Designer 2017 update.

You will be thoroughly exposed to advanced rendering technique and knowledge. This tutorial is going to walk you through Modeling and Texturing Reference searching, then provide you with Modeling tips and UV unwrapping technique, followed by utilizing B2M to create PBR texture files and procedural materials of bead, glass, SSS, finally use Marmoset Toolbag to complete the real time rendering and imaging.


| TRAILER |


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| Welcome to the real time rendering era |

substance软件套装应用PBR实时<静物小景>系统教学简介

Real time rendering technique:

Real time Rendering continuously drives the progress of game industry and it will continue to impact its development in the future. 

High realism is one of the core features in the development of future Real time rendering. The upgrade in programmable hardware is providing a much flexible and creative ways for designers to create. Programmable hardware is another core feature. 

So let’s get started on real time rendering study and made the realistic scene!


| High realistic real time rendering scene-Texture Creation for a Realtime Stillife Scene |

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The estimated length of this tutorial is 12.5hours, and it’s divided into 59 sections. It will comprehensively demonstrate the advanced rendering technique and knowledge. This tutorial is going to walk you through Modeling and Texturing Reference searching, then provide you with Modeling tips and UV unwrapping technique, followed by utilizing B2M to create PBR texture files and procedural materials of bead, glass, SSS, finally use Marmoset Toolbag to complete the real time rendering and imaging.

1.png

PBR texture rendering


substance软件套装应用PBR实时<静物小景>系统教学简介
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Core Information


  • Introduction to the basis of Substance Painter, where Cem will explain how to create texture and channels, then he will show you how to create PBR texture in B2M.



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Software:Substance Painter、Substance B2M

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Programmed bead material, glass texture


substance软件套装应用PBR实时<静物小景>系统教学简介
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Core Information


  • Cem is going to lead you to the bead and glass creation. He will tell you the technique tips of realistic glass creation and how to apply the water drops on the glass.


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Software:Substance Designer、Substance Painter

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Creating SSS texture


substance软件套装应用PBR实时<静物小景>系统教学简介
教程名称.jpg

Core Information


  • Cem will demonstrate to you about how to create different layers of SSS texture and render it in Marmoset Toolbag



教程名称.jpg

Software:Substance Painter、Marmoset Toolbag

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Real-time rendering


substance软件套装应用PBR实时<静物小景>系统教学简介
教程名称.jpg

Core Information


  • Cem will finish all texture in SP then import them into Marmoset Toolbag, then render them


教程名称.jpg

Software:Substance Painter、Marmoset Toolbag

| Utilize Substance to create PBR material |

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This tutorial is going to fully reveal on Real time rendering work flow and PBR Texture making. It’s going to guide you through creation of texture assets and SSS material. Finally, it will show you how to impletment real time rendering in Marmoset Tool bag. Let’s get started!

| Tutorial Directory & Update Plan |


                            

    Chapter 1 introduction

    1.Introduction

    2.PBR technology using Substance Painter

    3.Marmoset Toolbag

     

    Chapter 2 Models and UVs

    4.Showing modeling approaches, models and Uvs 1

    5.Showing modeling approaches, models and Uvs 2

     

    Chapter 3 Bitmap to material

    6.Create texture

    7.Export textures and import effects

    8.Practical operation

     

    Chapter 4 Procedural Waterdrops

    9.Introducing Water Drops Substance on Substance Designer 1

    10.Introducing Water Drops Substance on Substance Designer 2

     

    Chapter 5 Texturing Glassware part1

    11.Import 3D models

    12.Glass tube

    13.Metal brackets and plants

    14.Export

     

    Chapter 6 Texturing Glassware part2

    15.Glass tube model

    16.Water droplets and texture refinement

    17.Plant branches refinement

    18.Leaves and petals refinement

    19.Bud refinement

     

    Chapter 7 Texturing plants part1

    20.Glass vase refinement

    21.Import leaves

    22.Leaves texture refinement

    23.Vase

    24.Leaves texture

    25.Leaves and branches refinement

    26.Complete





Chapter 8 Texturing plants Part2

27.Glass vase

28.Leaves texture

29.New plant

30.Leaves and branches refinement

31.Glass vase refinement

32.Leaves

33.Leaves complete

 

Chapter 9 Texturing Accessories part1

34.Knife refinement

35.Knife detail refinement

36.Knife complete

 

Chapter 10 Texturing Accessories part2

37.Bee refinement

38.Bee detail refinement

 

Chapter 11 Texturing Accessories part3

39.Wooden table top

40.Wooden table detail refinement

41.Bottle

42.Liquid

43.Liquid refinement and Label

44.Label refinement

45.Label detail refinement

46.Bottle refinement

 

Chapter 12 Creating the scene part1

47.Export

48.Import into Marmoset

49.Import high resolution textures and color settings

50.Refractive index adjustment

51.Liquid transparency adjustment

52.Import other object

53.Scene layout

 

Chapter 13 Creating the scene part2

54.Light and shadow

55.Focus adjustment and rendering

 

Chapter 14 SSS on Marmoset toolbag

56.Tree refinement

57.Leaf texture refinement

58.Scattering

59.Tree complete


 


                           
                           
                       

| Tutorial Parameters |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software

  • System

  • Suitable for

  • Project file

  • Texture Creation of a Realtime Stillife Scene

  • Cem Tezcan

  • Full HD video

  • 12.5hours and 59 section

  • Substance Painter2019.1.2, Substance B2M 3.1, Substance Designer2019.1.2, Marmoset Toolbag 3.08

  • All version

  • Character Artist, Rendering Artist, Lighting Artist and 3D Enthusiast

  • Final Marmoset image, SSS scene, Bead project files

| Through this cource What will you gain? |

收获1.jpg

Full understanding of the real time rendering workflow

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Use Substance software package for texture production and Marmoset real time rendering

| Advance Technical Designer Online teaching |

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Cem Tezcan

Cem is the a freelancer technical designer from Turkey. He mainly focus on CAD modeling and real-time rendering. Before 4 years of freelancing, he worked for a steel construction company as a chief product designer for 9 years. In his 13 years of professional work life, he also practiced his skills on Electronic product design, Hard surface modeling, Procedural PBR texturing, Game content development and realistic rendering.                    
                   


Real time rendering  sss super realistIc scence


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Lecturer
Cem Tezcan
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$59.00
$89.00
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