3ds Max is widely recognized as the 3D software that has the largest user base in the world. Many admirable 3D artworks, in game design or interior design, are created based on 3ds Max. Due to the popularity of 3ds Max, you can find numerous resources about how to use the software from Internet.
As for this course, it’s an epitome of the instructor’s modeling experience for over a decade. As a model artist and photographer, the instructor will not only introduce the key to modeling in 3ds Max, but also share his unique perspective on light settings. You will learn to build a high-poly model for hard surfaces, to apply Vray materials and light settings, and to composite images in Photoshop. After this course, you will acquire the modelling skill for hard surfaces, which will benefit your future production.
You're kindly reminded that:
New tutorials will be available.The course lasts more than 100 hours. The complete model will be attached.
DURATION: 100 hours
STATUS: Update every Thursday
All the tutorials on our website are not available offline,
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| The Locomotive: Acquire Hard Surface Modelling Skill from Taiwanese Instructor |
Blue Print and Create a Model
Start from a blue print, you will learn the basics of processing hard surface, and familiarize yourself with the modelling menus in the software. After that, you will begin to construct a model for the locomotive, and cope with hard surface modelling problems step by step.
Software： 3d max 2015
Hard Edge Model and Material Application
In this part, you will go further to arrange the for complicated hard edges, and practice how to arrange lines on cambered surfaces. From this part, you will get to know how the lines on chamfer impacts a hard edge model.
Software：3d max 2015 、VRay next 4.1
Lighting, Rendering and Image Composite
This part covers a comprehensive range of knowledge, including lighting, rendering, Vray material settings, camera settings and image composite in Photoshop.
Software：VRay next 4.1 、Photoshop
| What can you benefit from the course? |
Vray Material and Light Settings
Born in Taiwan, Ying-Te Lien has had a strong sense of curiosity and imagination since he was a child. His childhood mania for robots and machinery as a whole is long-lasting, even until now. He used to work for graphic design and web page design, and is an independent photographer and 3D artist. As a huge machinery lover, he expresses his emotion through 3D modelling. Many of his works contribute to the advertising campaigns in Taiwan, including design fro automobiles, motorcycles, engines, air conditioners and carriages.