This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.
In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.
This is an advanced game scene creation tutorial. So the lecturer would not answer questions about software basics.
Please make sure you have mastered the basics of ZBrush, 3ds Max and UE4 before purchasing this tutorial.
The lecturer will not provide a finished model for training the students attending this course. Please understand. Thank you.
The tutorial will be continuously updated every Thursday.
$79 for normally update,and after the update is completed, the price will rise to $129
NOTICE: All the tutorials on our website are not available offline,
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| Useful Techniques from a Senior 3D Artist |
| Technical process of Harry Potter style magical scene |
Scenario planning and rapid modelingScenario planning and rapid modeling
This section describes the creation ideas of the creative magical classroom. We will collect reference pictures and then start our creating journey in this section;
The main scene will use gray models to plan the scene prototype, and to demonstrate in detail the creation of different material assets such as wooden podiums, iron rings, paper books, candles, chalk, glass jars, etc.
Seamless texture mappingSeamless texture mapping
The instructor will demonstrate and explain from beginning to end the production of seamless tile textures for mapping in Substance Designer and Substance Painter when creating various scene modules. The techniques for converting high poly model into low poly model, the use of Vertex Blending, and the production of decals will also be shared in the workflow.
Lighting and dynamic effectsLighting and dynamic effects
In the closing workflow, the instructor will share the lighting skills and real-time rendering skills in UE4, including setting lighting parameters in UE4 to add special effects to create sound atmosphere, making the whole picture high-quality, lifelike and appealing.
| UE4，Magical Classroom Cases |