Magical Classroom Scene Creating for Games
Magical Classroom Scene Creating for Games
15,599 Views · 120h · Tutor Ognyan
Price:

$79.00

$129.00
Parameters
Category: Game Art Lessons: 104(Updating) Software: 3dsMaxUnreal-Engine
Overview

| INTRODUCTION |


This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.


In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.


Kindly Reminder:

This is an advanced game scene creation tutorial. So the lecturer would not answer questions about software basics. 

Please make sure you have mastered the basics of ZBrush, 3ds Max and UE4 before purchasing this tutorial.
The lecturer will not provide a finished model for training the students attending this course. Please understand. Thank you.


The tutorial will be continuously updated every Thursday. 

 $79 for normally update,and after the update is completed, the price will rise to $129


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| TRAILER |

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| Creating high-quality magical scenes in UE4 |

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Reveal Unreal Engine High-Quality Scene Design Workflow

UE4 occupies a certain position in the fields of architecture, scene, product, and game design. It is able to complete high-quality and realistic rendering effects. With the improvement of technology and the upgrading of hardware, ultimately, we will all pursue the same goal -higher-quality pictures.

| Useful Techniques from a Senior 3D Artist |

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| Technical process of Harry Potter style magical scene |

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The course will bring you a comprehensive understanding of the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray model constructing, wooden podium, iron ring, paper book, candle , chalk, glass jars and other different material assets creating, texture mapping, UE4 lighting settings and real-time rendering. In addition, you will learn the entire process of sculpting owls in ZBrush, including body model and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.

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Scenario planning and rapid modeling

Scenario planning and rapid modeling
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Core Information

  • This section describes the creation ideas of the creative magical classroom. We will collect reference pictures and then start our creating journey in this section;
    The main scene will use gray models to plan the scene prototype, and to demonstrate in detail the creation of different material assets such as wooden podiums, iron rings, paper books, candles, chalk, glass jars, etc.

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Seamless texture mapping

Seamless texture mapping
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Core Information

  • The instructor will demonstrate and explain from beginning to end the production of seamless tile textures for mapping in Substance Designer and Substance Painter when creating various scene modules. The techniques for converting high poly model into low poly model, the use of Vertex Blending, and the production of decals will also be shared in the workflow.

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Lighting and dynamic effects

Lighting and dynamic effects
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Core Information

  • In the closing workflow, the instructor will share the lighting skills and real-time rendering skills in UE4, including setting lighting parameters in UE4 to add special effects to create sound atmosphere, making the whole picture high-quality, lifelike and appealing.

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| UE4,Magical Classroom Cases |

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| Tutorial Directory & Update Plan |

  • Chapter 1:Preparation

  • 1.Introduction

  • 2.Initial idea brief and Gathering reference

  • 3.Unit Setup And Unreal Project Creation

  •  

  • Chapter 2:Basic Composition and Lighting Setup

  • to 7.Modeling a basic approximation of the environment

  • 8.Lighting - 1st Pass

  • 9. to 11. Creating the wall textures in Substance Designer

  • 12. to 14. Creating the floor planks textures in Substance Designer

  • 15. to 17. Master Materials and materials polish

  • 18. to 19.Modeling the door frame and wall

  • 20.Modeling and Unwrapping the window wall

  • 21.2nd Lighting Pass

  •  

  • Chapter 3:Pillars and Window Creating

  • to 23. Tilable Wood

  • to 26. Building the pillars

  • Pillars high poly and preparation for baking

  • 28.Pillar masks in Substance Painter

  • 29.Pillars Master material and polish

  • 30.Arc pillar in Substance Painter

  • 31.Modeling the window low and high poly

  • 32.Window UVs

  • 33.Window Texturing in Substance Painter

  • 34.Window Glass in Substance Designer

  • 35.Window frame and material

  •  

  • Chapter 4:Podium, Desk and Bookcase Creating

  • 36. to 38. Modeling the podium

  • 39. to 41. To Sculpting the podium in ZBrush

  • 42. to 45. Podium Retopology

  • 46.Podium UVs 1

  • 47.Podium UVs and export for baking

  • 48. to 49. Texturing the podium

  • 50. to 52. Modeling the blackboard

  • 53.Blackboard UVs

  • 54. to 55.Texturing the blackboard

  • 56. to 59. Modeling the desk

  • 60. to 61. Desk Retopology

  • 62.Desk UVs

  • 63. to 64. Desk Texturing

  • 65.Table Modeling

  • 66.Lowpoly and UVs

  • 67.Texturing the table

  • 68. to 69. Modeling the bookcase

  • 70.Bookcase UVs

  • 71.Bookcase baking setup and texturing

  • 72. to 73.Bookcase texturing

  • Chapter 5:Door, Chandelier and Candles Creating

  • 74. to 76. Modeling the door

  • 77.Door UVs and baking setup

  • 78. to 79. Texturing the door

  • 80. to 81. Chandelier modeling

  • 82.Chandelier modeling and bake setup

  • 83.Texturing the chandelier

  • 84. to 86. Modeling the candles

  • 87.Candles finishing touches and texturing

  • 88.Chandelier candles setup

  •  

  • Chapter 6:Other Props Creating

  • 89.Modeling the books

  • 90.UV Setup and texturing

  • 91. to 96. Texturing the books

  • 97. to 98. Books - set dressing

  • 99. to 102. Modeling the magnifying glasses

  • 103. to 104. Magnifying Glasses UVs and bake setup

  • 105.Texturing the magnifying glasses

  • 106.Glass material and textures polish

  • 107.Modeling an open book

  • 108. to 109. Texturing the open book

  • 110. to 111. Creating the Quill Pens

  • 112. to 115. Creating small props

  • 116. to 117. Texturing the small props

  • 118.Small props polish and set dressing

  • 119. to 121. Creating glass props

  • 122.Setting up the glass props and texturing

  • 123.Creatig a new glass material and prop setup

  • 124.Creating the labels for the glass props

  • 125. to 126. Creating glass prop variation

  • 127.Creating glass prop variation and master prop material enhacement

  • 128.Prop master material improvement and paper props creation 1

  • 129.paper props creation 2

  • 130.Paper Props set dressing and material setup

  • 131.Creating masks for vertex painting

  • 132.Vertex painting

  • 133. to 134.Making spiderwebs 1

  • 135.Creating and applying decals

  • 136. to 139. Creating wall banners

  • 140.FX pass

  • 141.Additional set dressing

  •  

  • Chapter 7:The owl and Bird Stand Creating

  • 142. to 164.Creating the owl

  • 165.Modeling the bird stand 1

  • 166.Modeling the bird stand 2

  • 167.Texturing the bird stand

  •  

  • Chapter 8:Lighting and Cinematics

  • 168.Lighting polish

  • 169.Cinematics

  • 170.Conclusion

| Tutorial Parameter |

Items

Details

  • Name

  • Instructor

  • Content

  • Length

  • Software


  • System

  • Suitble for

  • Project file

  • Magical Classroom Scene Creating for Games

  • Ognyan Aleksandrov Zahariev

  • 1080P HD video and project files

  • About 120 hours/170 lessons

  • 3ds Max/Unreal Engine 4/Substance Designer/Substance Painter/Zbrush/Photoshop/Marvelous Designer 8

  • Not limits

  • Students with basic 3D knowledge and skills/Game Artist/Scene Modeler/Game Developer

  • Partial texture mappings and reference are provided

| What will you gain through this course? |

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Creating game scenes quickly with multiple softwares

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Production of various props in the scene of the case

Magical Classroom The Whole Process of the Production of Game Scene

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