3D Environment Course: CG Fantasy Forest
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Intermediate




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3D Environment Course: CG Fantasy Forest
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3D Environment Course: CG Fantasy Forest
25,242
English
This course includes:
60
hours video
1
downloadable resource
Lifetime Access
Intermediate




Gift this course
Share Get the 18% off
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155
Lessons
(Finish)
TRAILER
Trailer
(2m 1s)
Chapter 1 - Blockout
Class 1 - Blockout part 1
(30m 20s)
Class 2 - Blockout part 2
(28m 57s)
Class 3 - Blockout part 3
(21m 4s)
Class 4 - Blockout part 4
(20m 15s)
Chapter 2 - Modeling
Class 5 - Asset Prep for ZBrush
(20m 10s)
Class 6 - Sculpting Blossom for Hero Plant part 1
(25m 26s)
Class 7 - Sculpting Blossom for Hero Plant part 2
(30m 8s)
Class 8 - Sculpting Blossom for Hero Plant part 3
(30m 20s)
Class 9 - Sculpting Blossom for Hero Plant part 4
(30m 13s)
Class 10 - Sculpting Blossom for Hero Plant part 5
(18m 11s)
Class 11 - Sculpting Blossoms on Hero Plant part 6
(18m 39s)
Class 12 - Placing Blossoms on Hero Plant part 1
(30m 14s)
Class 13 - Placing Blossoms on Hero Plant part 2
(30m 14s)
Class 14 - Placing Blossoms on Hero Plant part 3
(30m 1s)
Class 15 - Sculpting Trunk on Hero Plant part 1
(30m 7s)
Class 16 - Sculpting Trunk on Hero Plant part 2
(18m 21s)
Class 17 - Remeshing Trunk and Sculpting Hero Plant Leaves
(26m 51s)
Class 18 - Remeshing Leaves
(23m 49s)
Class 19 - Continued Sculpting on Hero Plant Leaves
(23m 5s)
Class 20 - Placing Leaves on Hero Plant part 1
(30m 20s)
Class 21 - Placing Leaves on Hero Plant part 2
(23m 32s)
Class 22 - Prepping Top Leaves and placing with NanoMesh
(30m 20s)
Class 23 - Adjusting Top Leaves and Modeling Transition Leav
(25m 21s)
Class 24 - Modeling Roots part 1
(18m 25s)
Class 25 - Modeling Roots part 2
(18m 17s)
Class 26 - Modeling Roots part 3
(28m 20s)
Class 27 - Roots Continued and Fibermesh Grass
(20m 40s)
Class 28 - Model Adjustments part 1
(25m 20s)
Class 29 - Model Adjustments part 2
(23m 48s)
Class 30 - Continued Adjustments and Sculpting
(30m 17s)
Class 31 - Modeling second Hero Plant
(28m 21s)
Class 32 - Modeling Roots and Vines for second Hero Plant
(30m 16s)
Class 33 - Fibermesh, Mushrooms, Terrain for second Hero Pla
(26m 26s)
Class 34 - Sculpting the Terrain
(24m 23s)
Chapter 3 - UVs
Class 35 - UVing the Leaves
(17m 9s)
Class 36 - RizomUV Interface and Workflows
(16m 17s)
Class 37 - UVing the Blossoms
(7m 36s)
Class 38 - UVing the Roots part 1
(24m 48s)
Class 39 - UVing the Roots part 2
(30m 18s)
Class 40 - UV layout in Maya part 1
(30m 22s)
Class 41 - UV layout in Maya part 2
(25m 16s)
Class 42 - UV layout in Maya part 3
(30m 18s)
Class 43 - UVing the second Hero Plant part 1
(30m 17s)
Class 44 - UVing the second Hero Plant part 2, Mushroom UVs
(17m 20s)
Class 45 - Prepping rest of terrain for Sculpting
(29m 34s)
Class 46 - Terrain Sculpting continued
(30m 21s)
Class 47 - Terrain Roots and Vines Modeling
(21m 50s)
Class 48 - Additional Fibermesh and Rock Sculpting
(30m 21s)
Class 49 - Pond Sculpting, Remeshing Terrain
(26m 32s)
Class 50 - UVing rest of Terrain and Assets
(30m 3s)
Class 51 - Laying out UVs on rest of Terrain and Assets
(24m 55s)
Class 52 - Vines Pass on Terrain
(19m 49s)
Class 53 - Foreground Terrain and Prepping for Substance Pai
(28m)
Chapter 4 - Texturing
Class 54 - Terrain Texturing with Substance Painter part 1
(24m 18s)
Class 55 - Terrain Texturing with Substance Painter part 2
(15m 18s)
Class 56 - Terrain Texturing with Substance Painter part 3
(16m 43s)
Class 57_01 - Terrain Materials and Lighting with VRay part
(23m 55s)
Class 57_02 - Terrain Materials and Lighting with VRay part
(21m 34s)
Class 58_01 - Lighting continued and prepping the second Ter
(15m 13s)
Class 58_02 - Prepping second Terrain for Texturing part 2
(23m 1s)
Class 59 - Terrain 02 Texturing in Substance Painter part 1
(29m 37s)
Class 60 - Terrain 02 Texturing in Substance Painter part 2
(22m 8s)
Class 61 - Terrain 02 Finish Texturing and Export to Maya
(11m 39s)
Class 62 - Hero Plant 01 Prep for Substance Painter
(24m 34s)
Class 62 - Hero Plant 01 Prep for Substance Painter-2
(30m 21s)
Class 64 - Hero Plant 01 Texturing the Trunk part 1
(28m 16s)
Class 65 - Hero Plant 01 Texturing the Trunk part 2
(19m 35s)
Class 66 - Hero Plant 01 Texturing the Upper Part
(23m 10s)
Class 67 - Hero Plant 01 Texturing the Leaves part 1
(15m 28s)
Class 68 - Hero Plant 01 Texturing the Leaves part 2
(12m 32s)
Class 69 - Hero Plant 01 Texturing the Leaves part 3
(10m 43s)
Class 70 - Hero Plant 01Blossoms Integrating latest UVs
(18m 29s)
Class 71 - Hero Plant 01 Texturing the Blossoms part 1
(21m 53s)
Class 72 - Hero Plant 01 Texturing the Blossoms part 2
(17m 13s)
Class 73 - Hero Plant 01 Texturing the Trunk Leaves
(25m 30s)
Class 74 - Hero Plant 01 Texturing Roots and Vines part 1
(20m 16s)
Class 75 - Hero Plant 01 Texturing Roots and Vines part 2
(25m 45s)
Class 76 - Hero Plant 01 Materials in Maya and VRay part 1
(20m 15s)
Class 77 - Hero Plant 01 Materials in Maya and VRay part 2
(29m 41s)
Class 78 - Hero Plant 02 Additional Sculpting part 1
(27m 3s)
Class 79 - Hero Plant 02 Additional Sculpting part 2
(28m 45s)
Class 80 - Hero Plant 02 Prep for Substance Painter part 1
(23m 34s)
Class 81 - Hero Plant 02 Prep for Substance Painter part 2
(15m)
Class 82 - Hero Plant 02 Cleaning up UVs, Texturing in Substance Painter part 1
(20m 17s)
Class 83 - Hero Plant 02 Texturing in Substance Painter part 2
(20m)
Class 84 - Hero Plant 02 Material setup in Maya and Vray part 1
(24m 4s)
Class 85 - Hero Plant 02 Material setup in Maya and Vray part 2
(21m 15s)
Class 86 - Mushroom Asset Sculpting
(29m 52s)
Class 87 - Mushroom Asset UVs and Prep for Substance Painter
(30m 5s)
Class 88 - Mushroom Asset Texturing
(30m 17s)
Class 89 - Mushroom Material setup, Pond Modeling
(20m 32s)
Class 90 - Pond Texturing and Shading
(20m 4s)
Class 91 - Pond Shading and Lighting part 1
(18m 9s)
Class 92 - Pond Shading and Lighting part 2
(17m 15s)
Chapter 5 - Vegetation
Class 93 - Lilypad Sculpting
(24m 34s)
Class 94 - Lilypad Texturing and Lookdev
(26m 1s)
Class 95 - Intro to Paint Effects for creating vegetation
(30m 20s)
Class 96 - Modeling Vegetation part 1
(29m 44s)
Class 97 - Modeling Vegetation part 2
(29m 57s)
Class 98 - Modeling Vegetation part 3
(21m 43s)
Class 99 - Modeling Vegetation part 4
(29m 3s)
Class 100 - Modeling Vegetation part 5
(25m 31s)
Class 101 - Modeling Vegetation part 6
(20m 16s)
Class 102 - Modeling Vegetation part 7
(23m 45s)
Class 103 - Modeling Vegetation part 8
(25m 37s)
Class 104 - Modeling Vegetation part 9
(25m)
Class 105 - Modeling Vegetation part 10
(20m 35s)
Class 106 - Variations Part 1
(17m 24s)
Class 107 - Variations Part 2, Prepping Scene for Grass
(20m 42s)
Class 108 - Prepping Scene for Grass and Using Vray Fur
(22m 53s)
Class 109 - Grass with VRay Fur part 2
(30m 22s)
Chapter 6 - Scene Assembly
Class 110 - Kit Bashing and Scene Assembly part 1
(19m 30s)
Class 111 - Kit Bashing and Scene Assembly part 2
(16m 57s)
Class 112 - Kit Bashing and Scene Assembly part 3
(26m 25s)
Class 113 - Scattering and Scene Assembly with MASH in Maya
(19m 2s)
Class 114 - Using Hero Plants to populate rest of environment
(21m 39s)
Class 115 - Scene Assembly continued and Fog for Deh
(30m 22s)
Class 116 - Foreground Vegetation Pass part 1
(23m 47s)
Class 117 - Foreground Vegetation Pass part 2
(20m 36s)
Class 118 - Pond Vegetation Pass part 1
(19m 24s)
Class 119 - Pond Vegetation Pass part 2
(24m 25s)
Class 120 - Pond Light Linking , Vegetation Pass Continued
(28m 47s)
Class 121 - Midground Vegetation Scattering with MASH Placer brush
(30m 3s)
Class 122 - Vegetation Material Adjustments part 1
(24m 45s)
Class 123 - Vegetation Material Adjustments part 2
(25m 13s)
Class 124 - Midground Vegetaion Continued
(28m 44s)
Class 125 - Midground Vegetaion part 2
(18m 58s)
Class 126 - Midground Vegetaion part 3
(19m 37s)
Class 127 - Background Vegetation Pass and Hanging Vines part 1
(25m 16s)
Class 128 - Background Vegetation Pass and Hanging Vines part 2
(25m 24s)
Class 129 - Vegetation Polish part 1
(25m 30s)
Class 130 - Vegetation Polish part 2
(24m 52s)
Class 131 - Modeling Foreground Flower part 1
(26m 6s)
Class 132 - Modeling Foreground Flower part 2
(24m 30s)
Class 133 - Integrating New Flower Asset
(20m 34s)
Class 141 - Compositing Final Image in Photoshop part 4
(23m 33s)
Class 142 - Final Thoughts
(4m 5s)
Chapter 7 - Volumetrics, Rendering, Compositing
Class 134 - Light Cards for Volumetric Effects
(30m 7s)
Class 135 - Render Settings and Volume Fog part 1
(20m 18s)
Class 136 - Volume Fog part 2
(16m 56s)
Class 137 - Assembling Passes for Compositing
(30m 17s)
Class 138 - Compositing Final Image in Photoshop part 1
(30m 20s)
Class 139 - Compositing Final Image in Photoshop part 2
(15m 20s)
Class 140 - Compositing Final Image in Photoshop part 3
(30m 21s)
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Lecturer
Jamir Blanco
Senior Cinematic Modeler at Blizzard
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