Cartoon Character Modeling for 3D Animation in Blender
Lecturer:
Cisco Raya
Lessons:
608/48h
(Finish)
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Cartoon Character Modeling for 3D Animation in Blender
Parameter
Detail
Case
Students
Lecturer
Contents
Resources
Discussions
Cartoon Character Modeling for 3D Animation in Blender
1,201
English
Lecturer:
Cisco Raya
Lessons:
608/48h
(Finish)
This course includes:
48
hours video
8
downloadable resource
Lifetime Access
Beginner
Intermediate
Advanced
Beginner/Intermediate
Beginner/Advanced
Intermediate/Advanced
Beginner/Intermediate/Advanced

Gift this course
Share Get the 18% off
-- : -- : -- : --
Parameter
Detail
Case
Students
Lecturer
Contents
Resources
Discussions
Parameter
Level
Beginner
Intermediate
Advanced
Beginner/Intermediate
Beginner/Advanced
Intermediate/Advanced
Beginner/Intermediate/Advanced
Lessons
608/48h
(Finish)
Duration
48
hours
Category
CG | VFX
Language
English
Last updated
2026-07-06
Overview
About this course
What will you learn
You will learn to bring your own 3D cartoon character to life from start to finish, created solely in Blender.
You will study polygonal modeling techniques, for a clean and functional topology for animation.
You will create UV maps for the application of materials and textures, such as fabrics and skin.
You will create a skeleton, with controls that will allow you to give body movement and expressiveness to our character.
You will learn to create cameras, move them, perform framing, and you will prepare the lighting, to finally make striking renders.
You will publish your final work on a digital portal in the animation and video games sector, prominent worldwide.
Case
Students
To artists, designers, or anyone who is interested in getting started in the creation of 3D cartoon characters.
Junior artists who wish to level up, learn, or reinforce techniques for character creation.
Senior artists who wish to make the move to Blender, learn its workflow, tools, and interface.
Lecturer
Cisco Raya
Hi!
I'm Cisco Raya, a Senior 3D Artist with extensive experience in modeling, texturing, animation, and digital sculpting. For years, I worked as an instructor at a pioneering 3D academy, training top talent for the gaming, animation, and ArchViz industries—an experience that allowed me to perfect a clear and effective teaching methodology, which I apply today as an online instructor.
In addition to co-founding the studio and publisher Flynn's Arcade, I currently work as a Character Artist at a leading gaming company behind globally successful franchises.
Now, I want to teach you everything I’ve learned over the years to help you level up your 3D art skills.
Contents
608
Lessons (Finish)
Course Overview & Introduction to Blender
Trailer
(2m 31s)
About Me
(1m 39s)
Course Content
(6m 10s)
Install Blender
(4m 29s)
Downloadable Resources
(3m 25s)
Welcome Screen
(2m 47s)
Interface Elements
(6m 48s)
Tab Menu
(4m 39s)
Navigation
(4m 27s)
Coordinate Axes and Transform
(3m 23s)
Move, Rotate, and Scale. Shortcuts
(3m 31s)
3D Views
(7m 4s)
Viewports
(4m 2s)
3D Primitives
(5m 1s)
Extra Objects
(2m 42s)
Selection Modes
(5m)
System Units
(5m 3s)
Apply Transforms
(4m 51s)
3D Cursor
(7m 44s)
Origin. Pivot
(5m 7s)
Favorites
(2m 14s)
Outliner
(5m 3s)
Duplicate Objects
(2m 48s)
Join Objects
(1m 59s)
Zoom to Selected
(1m 10s)
Isolate
(1m 52s)
Annotations
(3m 28s)
Introduction to Modeling & Subdivision
Edit Mode
(5m 23s)
Viewport Shading
(6m 7s)
Viewport Overlays. Wireframe
(2m 23s)
Face Orientation
(2m 44s)
Normals
(2m 32s)
Extrusion
(4m 52s)
Extrude Along Normals
(6m 22s)
Extrude Individual and 3D Cursor
(3m 40s)
Extrude Manifold
(3m 28s)
Inset
(3m 35s)
Bevel
(3m 6s)
Loop Cut
(3m 45s)
Connect
(1m 38s)
Knife
(6m 4s)
Edge Slice
(2m 47s)
Select Loops
(3m 6s)
Shrink/Fatten
(1m 5s)
Rip Region
(43s)
Merge
(3m 29s)
Non-Manifold. Loose Geometry
(2m)
Fill
(1m 12s)
Bridge
(3m 28s)
Select Linked Element
(1m 17s)
Subdivide
(2m 9s)
Connect
(1m 30s)
Shade Smooth. By Angle
(6m 7s)
Mirror
(3m 30s)
Subdivision Surface
(4m 49s)
Subdivision Surface. Buttons
(4m 19s)
Subdivision Levels
(5m 20s)
Support Loops. Loop Cut
(4m 4s)
Support Loops. Connect
(3m 39s)
Support Loops. Bevel
(2m 15s)
Crease
(4m 38s)
Inset. Cylinder
(4m 31s)
Loop Tools Add-on
(3m 52s)
Perfect Circle
(2m 12s)
Introduction to Sculpt Mode & Characters
Skull Head
(3m 33s)
Proportional Editing
(3m 27s)
UPDATE. Sculpt. Brush Interface
(7m 9s)
Grab Brush
(5m 21s)
Smooth. Edit Mode and Sculpt
(5m 26s)
Brush Keyboard Shortcuts
(1m 52s)
Reset Brush
(52s)
Slide. Edit Mode and Sculpt
(2m 25s)
Pinch Brush
(1m 5s)
Preview Character
(2m 19s)
Eye and Nose Loops
(4m 55s)
Mouth Loop. Forehead. Ear
(8m 34s)
Shape the Head
(3m 16s)
Body
(9m 18s)
Hands
(8m 8s)
Eyes and Silhouette
(9m 54s)
Edge Flow. Loop Reduction. Part 1
(5m 34s)
Edge Flow. Loop Reduction. Part 2
(9m 57s)
Edge Flow. Loop Reduction. Part 3
(7m 9s)
Body, Hand and Arm Modeling Modeling
Blueprints. Character Sheet
(6m)
Torso. Primitive
(5m 12s)
Leg. Primitive
(3m 41s)
Axis Checks
(5m 53s)
Torso
(3m 38s)
Groin
(6m 59s)
Leg
(8m 49s)
Foot
(4m 27s)
Neck
(4m 49s)
Mirror
(8m 15s)
Shoulder
(10m 42s)
Clavicles and Pectorals
(7m 46s)
Extra Torso Loops
(4m 58s)
Extra Leg Loops
(7m 8s)
Knee
(6m 18s)
Back Loop
(5m 14s)
Sculpt Mode
(10m 30s)
Final Touches
(7m 10s)
Blueprints
(3m 34s)
Finger. Part 1
(4m 37s)
Finger. Part 2
(6m 57s)
Palm. Study
(5m 12s)
Palm. Part 1
(8m 33s)
Palm. Part 2
(5m 40s)
Palm. Mark Sharp
(5m 26s)
Finger Connection
(5m 20s)
Face Orientation
(5m 8s)
Join Fingers to Palm
(8m 3s)
Proportional Editing
(7m)
Arm. Side View
(4m 9s)
Arm. Top View
(4m 2s)
Join Hand and Arm
(5m 55s)
Scale and Position Arm
(3m 53s)
Join Hand Arm
(5m 29s)
Shape Palm
(6m 40s)
Fingers and Shoulder Touch-ups
(4m 43s)
Elbow
(4m 56s)
Paint Loops. Edge Flow
(9m 2s)
Shoulder Armpit Loop
(3m 10s)
Head and Mouth Interior Modeling
Blueprints
(5m 28s)
Head Loop Study
(3m 19s)
Facial Muscles Study
(4m 19s)
Position Blueprints
(2m 54s)
Eye Loop Front
(8m 25s)
Eye
(4m 53s)
Eye Loop Right
(5m)
Nose Loop Right
(5m 38s)
Lip Loop Front
(5m 47s)
Lip Loop Right
(3m 10s)
Nose Loop
(5m 3s)
Mouth Loop
(3m 53s)
Mask Nose Branch
(2m 40s)
F2 Add-on. Auto Merge. Mask Loop
(5m 49s)
Nose
(5m 40s)
Nostril
(3m 23s)
Mirror and Subdivision Surface
(4m 58s)
Forehead
(7m 10s)
Skull and Back Neck
(4m 19s)
Close Skull
(4m 37s)
Color Loops. Edge Flow
(5m 9s)
Mouth Neck Loop
(4m 43s)
Jaw Loop
(5m 26s)
Neck
(5m 53s)
Ear
(5m 36s)
Skull Loop Reduction
(5m 41s)
Apply Mirror
(7m 52s)
Final Touches
(5m 22s)
Mouth Interior. Part 1
(8m 48s)
Mouth Interior. Part 2
(6m 7s)
Eye Interior
(7m 12s)
Close Eye Loops
(6m 30s)
Eye. Iris and Pupil
(3m 58s)
Paint Eye. Vertex Paint
(4m 27s)
Upper Gum
(6m 18s)
Snap Vertices. Align
(3m 46s)
Tooth
(4m 17s)
Upper Teeth
(6m 20s)
Upper Gum Arches
(5m 24s)
Lower Teeth
(5m 48s)
Lower Gum
(4m 21s)
Tongue
(6m 9s)
Position Teeth in Mouth
(6m 6s)
Expand Sphere
(4m 18s)
Join Head Body. Weld
(6m 41s)
Full Body Final
(6m 23s)
Mirror Center Palettes
(4m 33s)
Mirror Eyes
(6m 18s)
Transform Pivot Point
(1m 45s)
Eyebrow and Boot Modeling
Draw on Surface. Snap Face
(5m 22s)
Solidify
(5m 11s)
Edge Flow Collection
(4m 1s)
Blueprints
(5m 46s)
Base Box Subdivision
(6m 28s)
Duplicate Body
(4m 10s)
Loop Cut
(6m 47s)
Separate Sole
(7m 29s)
Sole
(6m 50s)
Side Piece
(8m 45s)
Back Piece
(5m 13s)
Mirror
(5m 11s)
Snap Surface. Torus
(5m 27s)
Lace. Curve Path
(4m 46s)
Laces
(6m 4s)
Convert to Mesh
(6m 8s)
Join Parts
(4m 55s)
Empty Mirror
(4m 24s)
Pants and Belt Modeling
Base. Part 1
(5m 18s)
Base. Part 2
(7m 58s)
Subdivision
(4m 47s)
Loop Cut
(6m 5s)
Fly
(3m 6s)
Wrinkles. Front Folds
(7m 14s)
Wrinkles. Fold Refinement
(3m 2s)
Dart
(2m 31s)
Side Seam
(1m 31s)
Pocket
(5m 58s)
Inner Side Seam
(2m 48s)
Wrinkles. Back Fold
(4m 26s)
Base. Cylinder
(6m 22s)
Subdivision
(4m 52s)
Stitching
(6m 29s)
Holes
(4m 39s)
Buckle
(6m 27s)
Loop
(2m 59s)
Belt Loops
(6m 35s)
Shirt, Suspenders and Tie Modeling
Blueprints
(5m 52s)
Shirt Base
(6m 23s)
Viewport Display Color
(4m 21s)
Mirror
(3m 56s)
Collar
(5m 17s)
Collar Extrusion
(5m 13s)
Collar Thickness
(4m 46s)
Manual Subdivision
(5m 56s)
Pocket Inset
(6m 21s)
Pocket Dimensions
(5m 8s)
Pocket Extrusion
(3m 45s)
Pocket Flap
(6m 56s)
Collar Crease
(3m 44s)
Collar Inner Edge
(5m 32s)
Sleeve Fold
(6m 26s)
Side View
(4m 4s)
Fold with Pants
(3m 54s)
Side Seams
(3m 18s)
Apply Mirror
(5m)
Center Fold
(4m 2s)
Back Smooth
(6m 22s)
Suspenders Base
(5m 18s)
Suspenders Modifiers
(6m 14s)
Suspenders Anchors
(6m 29s)
Suspenders Anchors Mirror
(5m 8s)
Suspenders Loops
(4m 57s)
Tie
(4m 29s)
Tie Knot
(5m 1s)
Tie Fold
(5m 12s)
Hair and Hat Modeling
Blueprints
(5m 9s)
Separate Head. Organize Outliner
(4m 57s)
Proportion Head
(7m 49s)
Scale Teeth
(4m 59s)
Base Hair Head
(3m 48s)
Shape Base Hair
(4m 51s)
Manual Curve. Subdivision
(4m 18s)
Head Touch-ups
(5m 22s)
Curve Path. Introduction
(4m 15s)
Curve Profile. Introduction
(5m 32s)
Curve Profile
(6m 11s)
First Strand
(5m 23s)
Bangs
(7m 20s)
Root and Part
(6m 39s)
Long Side Strands
(6m 10s)
Back Strands
(6m 10s)
Short Side Strands. Part 1
(6m 13s)
Short Side Strands. Part 2
(4m 46s)
Final
(6m 58s)
Hat Blueprints
(4m 19s)
Hat Base
(5m 33s)
Hat Top Part
(5m 40s)
Hat Side View
(4m 29s)
Hat Thickness. Solidify
(5m 15s)
Hat Positioning
(8m 1s)
Accessories and Nose Refinement Modeling
Whip Turns
(5m 23s)
Whip Handle
(6m 8s)
Whip Ropes
(4m 54s)
Whip Join
(6m 12s)
Whip Origin and Position
(4m 1s)
Bag Base
(5m 39s)
Bag Solidify and Stitching
(4m 21s)
Bag Strap Closure
(4m 38s)
Bag Closure
(2m 58s)
Pots
(3m 42s)
Bag Join and Position
(2m 10s)
Whip Attachment
(2m 28s)
Bag Attachment
(5m 53s)
Nose Move Nostril
(7m 2s)
Nose Front and Side Curvature
(5m 16s)
Nose Bottom View
(33s)
Shirt, Pants, Boots and Skin Unwrap
UV Introduction
(6m 16s)
First Seams
(3m 9s)
Cylinder Unwrap Theory
(5m 26s)
Cylinder Unwrap
(4m 30s)
Shirt Unwrap Example
(3m 42s)
Shirt UV Sync Selection
(2m 36s)
Shirt Checker Material
(5m 22s)
Shirt Define Seams. Mark Seams
(5m 22s)
Shirt Collar Seams
(5m 20s)
Shirt Pocket Flap Unwrap
(5m 21s)
Shirt Pocket Unwrap
(3m 56s)
Shirt Align Checker Front Pieces
(5m 49s)
Shirt Average Island Scale
(3m 59s)
Shirt Organize UV Map
(4m 24s)
Pants Seams
(4m 33s)
Pants Horizontal Align
(5m 54s)
Pants Vertical Align
(5m 33s)
Pants Pin
(5m 48s)
Pants Follow Active Quads
(4m 11s)
Pants Mirror
(3m 34s)
Pants Belt Loops Unwrap
(5m 15s)
Pants Join Belt Loops
(4m 27s)
Shirt Refine UVs
(3m 7s)
Shirt Sleeve UVs Refine
(4m 46s)
Boots Seams
(5m 25s)
Boots Unwrap
(4m 8s)
Boots Checker
(6m 28s)
Arm and Hand Seams
(3m)
Arm and Hand Unwrap
(4m 23s)
Head Face Seams
(4m 47s)
Head Ear Mouth Seams
(5m 44s)
Head Organize UV Map
(5m 25s)
Head Balance Checker
(6m 40s)
Head Reposition Pieces
(1m 34s)
Finalizing the Unwraps
Suspenders Unwrap
(3m 53s)
Tie Strip Unwrap
(4m 4s)
Tie Knot Unwrap
(4m 31s)
Tie Neck Fold Unwrap
(3m 48s)
Tie Join
(2m 35s)
Suspenders Anchors Unwrap
(5m 34s)
Suspenders Join
(3m 16s)
Tie Suspenders Join
(4m 4s)
Belt Unwrap Part 1
(5m 33s)
Belt Unwrap Part 2
(3m 41s)
Belt Buckle
(3m 39s)
Join Belt Buckle
(2m 5s)
Bag and Strap Closure Unwrap
(5m 29s)
Bag Closure and Pots Unwrap
(5m 9s)
Bag Checker and Packing
(3m 3s)
Bag Straps Unwrap
(2m 44s)
Whip Turns Unwrap
(5m 51s)
Whip Handle and Tip Unwrap
(7m 24s)
Whip Straps Unwrap
(2m 54s)
Teeth, Gums and Tongue Unwrap
(3m 38s)
Eyes Unwrap
(2m 45s)
Hair Strand Unwrap
(3m 48s)
Hair Strands Unwrap
(2m 53s)
Short Hair Unwrap
(2m 11s)
Character at Level 2 Subdivision
(5m 56s)
Hat Unwrap
(6m 2s)
Clothing and Accessories Materials
Viewport Shading
(5m 32s)
Create Materials and Base Color
(4m 23s)
PBR Materials
(5m 5s)
Roughness
(2m 32s)
Metallic
(3m 22s)
Download Web Material. Textures
(6m 28s)
Import Textures
(3m 14s)
Connect Color, Roughness and Normal
(5m 17s)
Connect Displacement
(5m 35s)
Node Wrangler Add-on
(3m 55s)
Download Shirt Material
(3m 39s)
Import Shirt Textures
(6m 6s)
Tileable or Seamless Textures
(2m 40s)
Ambient Occlusion
(3m 39s)
Mix Color and Mask
(6m 26s)
Shirt Color
(2m 8s)
Pants Material
(2m 27s)
Tie Material
(4m 53s)
Download Skin Material
(1m 55s)
Suspenders Skin Material
(3m 32s)
Bronze Material
(2m 32s)
Belt Material
(3m 16s)
Eevee Raytrace. Light Bounces
(6m 57s)
Gold Material
(2m 4s)
Bag Skin Material
(3m 43s)
Whip Material
(4m 36s)
Boots Metal Rings Material
(2m 20s)
Boots Sole Material
(1m 24s)
Boots Laces Material
(2m 18s)
Skin 01 Ambient Occlusion
(2m 49s)
Boots Skin Material
(2m 55s)
Boots Skin Gradient Shadow
(7m 50s)
Skin 02 Ambient Occlusion
(5m 15s)
Bag Metal Material
(1m 51s)
Hat Outer Material
(3m 44s)
Hat Inner Material
(4m 10s)
Hat Band Material
(2m 24s)
Eye, Head, Arm, Mouth and Hair Materials & Shape Keys
Eye Iris Noise
(5m 31s)
Eye Iris Radial Gradient
(4m 13s)
Eye Iris Color Gradient
(5m 12s)
Eye Iris Mix Color
(3m 22s)
Eye Pupil and Top Shadow Gradient
(5m 55s)
Eye Mix Top Shadow Gradient
(4m 38s)
Eye Roughness
(4m 2s)
Eye Cornea Modeling
(6m 13s)
Eye Cornea Glass Material
(4m 55s)
Duplicate Right Eye Cornea
(3m 20s)
Scale Highlight Circles
(4m 42s)
Head Skin Base Color and AO
(3m 3s)
Head Eyebrows and Eyelashes
(3m 48s)
Head Vertex Paint Introduction
(8m 56s)
Head Vertex Paint Cheeks Nose Ears
(5m 19s)
Head Vertex Paint Nostrils and Ears
(6m 35s)
Shape Keys Introduction
(5m 50s)
Shape Keys Close Eyelids
(5m 12s)
Head Vertex Paint Eyelids
(5m 33s)
Shape Keys Open Mouth
(6m 59s)
Shape Keys Open Mouth Teeth Tongue
(6m 4s)
Shape Keys Open Mouth Parenting
(3m 21s)
Head Pore Noise
(6m 56s)
Arm Skin Material
(4m 46s)
Arm Skin Shadows
(5m 29s)
Arm Skin Highlights
(5m 4s)
Head Highlights
(6m 27s)
Tongue Material
(3m 36s)
Teeth and Gums Material
(3m 32s)
Hair Gradient and Color Ramp
(5m 37s)
Hair Color
(4m 40s)
Hair Alpha Gradient and Noise
(5m 37s)
Hair Alpha Transparency
(3m 35s)
Hair Highlights Roughness. Part 1
(4m 47s)
Hair Highlights Roughness. Part 2
(3m 36s)
Cycles Lighting & Back Hair and Eyebrows with Particles
Photography Reference Setup and Back Cloth Modeling
(5m 27s)
Download HDRI
(5m 41s)
Import HDRI. World Output
(5m 59s)
Point Light
(5m 29s)
Spot Light
(2m 16s)
Front Area Lights
(4m 6s)
Back Area Lights
(2m 25s)
Color Management Standard
(1m 58s)
Cycles Render Engine and Samples
(7m 19s)
Render Region
(4m 6s)
Hair Strands Refinement
(5m 13s)
Hair Alpha Material
(5m 16s)
Hair Subsurface Scattering
(3m 58s)
Head Skin Subsurface Scattering
(4m 15s)
Camera and FOV Viewing Angle
(4m 41s)
Move Camera. Camera to View
(3m 3s)
First Render Test
(6m 36s)
Pink Nose Color
(2m 28s)
Create Hair Particles. Introduction
(5m 54s)
Brushes and Root Tip Scale
(4m 30s)
Children Interpolation and Hair BSDF Material
(6m 3s)
Hair Dynamics
(3m 26s)
Weight Paint Vertex Group
(5m 24s)
Final Weight Paint
(6m 41s)
Length. Root. Interpolation and Dynamics
(6m 30s)
Thinner Hair
(2m 17s)
Eyebrows. Weight Paint and Length
(3m 37s)
Eyebrows. Comb. Root and Interpolation
(6m 30s)
Facial Expressions
Expr. 01. Mouth Eyebrows
(6m 17s)
Expr. 01. Teeth Tongue
(6m 12s)
Expr. 02. Mouth Eyebrows
(6m 9s)
Expr. 02. Teeth Tongue
(5m 27s)
Expr. 02. Silhouette and Render
(4m 45s)
Scale Teeth
(5m 3s)
Rigging. Rigify. Position Bones and Controls
Activate Rigify
(5m 15s)
Rigify Introduction
(7m 58s)
Character at World Origin
(3m 39s)
Leg Bones
(5m 41s)
Spine, Arm and Neck Bones
(5m 46s)
Finger Bones. Volume Snap
(6m 16s)
Finger Bones. Bend
(3m 42s)
Face Bones. Scale
(5m 35s)
Face Bones. Prepare
(3m 56s)
Face Bones. Front
(6m 30s)
Face Bones. Nose and Jaw
(3m 50s)
Face Bones. Eyebrows, Eyelids and Ears
(3m 55s)
Face Bones. Eyes
(4m 4s)
Face Bones. Teeth and Tongue
(2m 45s)
Extend Fingertips
(4m 43s)
Check Finger Roll Z and Thumb Roll
(3m 45s)
Generate Rig
(4m 18s)
Join Full Body Head
(3m 37s)
Layers
(2m 27s)
Scale Controls
(10m 25s)
X-Ray. Alt Z in Pose Mode
(1m 6s)
Parenting. Automatic Weights
(4m 14s)
Example Delete Rig
(3m 9s)
Arm Controls
(5m 11s)
Leg Controls
(2m 58s)
Spine Controls
(3m 31s)
Shoulder, Neck and Head Controls
(2m 41s)
Face Controls
(5m 49s)
Finger Controls
(4m 17s)
Finger Controls. Roll
(3m 37s)
Pinky Finger Bones. Roll
(4m 42s)
Finger Bones. Roll
(6m 47s)
Rigging. Parenting and Weight Paint
Rig Warning When Opening File
(33s)
Weight Paint Introduction
(6m 14s)
Body Join and Automatic Weights
(5m 34s)
Simplify Subdivisions
(2m 32s)
Head and Suspenders Automatic Weights
(2m 39s)
Hat Parent to Head Bone
(2m 9s)
Lock Objects and Fade Geometry Off
(2m 25s)
Hair Parent to Head Bone
(3m 11s)
Corneas and Eye Highlights Parent to Head Bone
(3m 44s)
Eyes Parent to Eye Bones
(3m 43s)
Teeth and Tongue Parent
(3m 37s)
Bag and Whip Parent to Hip Bone
(4m 33s)
Suspenders Body Join
(2m 13s)
Organize Modifiers
(4m 38s)
Vertex Group Bone List
(7m 36s)
Deformer Bones View Influence
(5m 16s)
Body. Remove Head Breast Bones
(4m 21s)
Shortcut Identify Bone Influence
(2m 40s)
Explanation Finger and Elbow Bending
(4m 41s)
Weight Paint Introduction
(5m 37s)
Falloff Projected. Paint Back Side
(1m 27s)
Elbow Weight Paint
(6m 50s)
Pelvis Identify Bones
(3m 50s)
Belt Weight Paint
(7m)
Suspenders Anchors Weight Paint
(5m 8s)
Suspenders Metal Parts Weight Paint
(6m 47s)
Spine Weight Paint
(5m 38s)
Tie and Shirt Collar Weight Paint
(5m 57s)
Heel Boot Sole Weight Paint
(5m 51s)
Laces Weight Paint. Part 1
(5m 32s)
Laces Weight Paint. Part 2
(7m 7s)
Update Face Rig. Re-Generate Rig
(6m 47s)
Eyes Parent Bones
(5m 41s)
Check Face Controls
(6m 2s)
Neck Back Weight Paint
(4m 7s)
Head Delete Tongue Bone
(41s)
Shape Keys and Rig
(2m 35s)
Hand Finger Roll
(6m 57s)
Poses and Renders
Pose 1. Elbow and Knee Stretch Controls
(3m 59s)
Pose 1. Line of Action
(4m 42s)
Pose 1. Leg Bend and Pelvis
(4m 14s)
Pose 1. Close Fist. Hold Whip
(6m 26s)
Pose 1. Whip Parent to Hand Bone
(4m 4s)
Pose 1. Pointing Finger and Spine
(5m 43s)
Pose 1. Open Mouth
(4m 58s)
Pose 1. Surprise Eyebrows
(3m 21s)
Pose 1. Shape Keys. Body. Armpit
(3m 53s)
Pose 1. Shape Keys. Head. Lips
(5m 11s)
Pose 1. Render Test
(6m 4s)
Pose 1. Render Test 2
(5m 14s)
Pose 1. Side Face
(3m 10s)
Pose 1. Exclude Back Cloth Lights
(5m 53s)
Pose 1. Compositing
(8m 4s)
Pose 1. Final Render Settings
(7m 22s)
Pose 1. Final Render
(5m 9s)
Pose 2. Prepare Pose
(5m 9s)
Pose 2. Legs
(4m 34s)
Pose 2. Arms
(3m 11s)
Pose 2. Hands
(4m 38s)
Pose 2. Fingers
(3m 6s)
Pose 2. Pelvis and Spine
(5m 5s)
Pose 2. Facial Expression
(4m 55s)
Pose 2. Head and Eyes
(4m 21s)
Pose 2. Touch-ups
(7m 32s)
Pose 2. Render Test
(6m 17s)
Pose 2. Body and Face Refinement
(5m 28s)
Pose 2. Leg Bend Refinement
(3m 53s)
Pose 2. Eye Refinement
(3m 41s)
Pose 2. Central Back Light
(4m 47s)
Pose 2. Character 3 Views. Part 1
(6m)
Pose 2. Character 3 Views. Part 2
(4m 59s)
Pose 2. Compositing and Final Render
(4m 47s)
Pose 1. Back Light and Final Render
(4m 31s)
Pose 2. Medium Shot Render
(5m 39s)
T-Pose. Scene
(5m 23s)
T-Pose. Render
(2m 53s)
T-Pose Zoom. Render
(4m 3s)
T-Pose Gray. Preparation
(5m 21s)
T-Pose Gray. Coloring
(5m 51s)
T-Pose Gray. Render
(2m 39s)
T-Pose Wireframe. Render
(8m)
Expressions. Shape Keys
(5m 14s)
Expressions. Rig
(5m 28s)
Expressions. Render
(3m 5s)
Compositing
(6m 13s)
Extra Poses
(4m 9s)
Temple Scene. Poses and Renders
Environment Sphere and Wall Boxes
(6m 14s)
Floor and Camera
(2m 18s)
Download Rock and Floor Materials
(2m 58s)
Rock Material
(3m 55s)
Floor Material
(2m 54s)
Floor Displacement and Sphere Material
(4m 18s)
World Background Lighting
(1m 56s)
Volume Scatter Fog
(2m 32s)
Character Lights
(6m 35s)
Rock Light
(2m 59s)
Depth of Field. F-Number. Theory
(4m 26s)
Camera. Depth of Field. F-Number
(4m 24s)
Torch. Stick
(4m 5s)
Torch. Cloth
(5m 26s)
Download Wood Material
(1m 32s)
Stick. Unwrap and Wood Material
(5m 9s)
Cloth Material. Download
(3m 42s)
Wood Material. Fire Mask
(6m 18s)
Wood Material. Crack Darkness
(3m 6s)
Cloth Material. Fire Mask
(4m 2s)
Cloth Material. Fire Mask Noise
(6m 1s)
Wood Material. Brighten
(3m 5s)
Fire Light
(2m 46s)
Pose 1. Pelvis, Spine and Legs
(3m 39s)
Pose 1. Spine, Shoulders and Arms
(4m 12s)
Pose 1. Fingers
(5m 2s)
Pose 1. Elbows and Expression
(3m 7s)
Pose 1. Camera View Touch-ups
(4m 16s)
Pose 1. Body Shape Keys
(3m 34s)
Pose 1. Head Shape Keys
(6m 17s)
Pose 1. Final Touch-ups
(2m 54s)
Create Fire Object
(4m 20s)
Resolution and Timeline
(3m 44s)
Adaptive Domain and Fire Speed
(4m 52s)
Fire Material
(4m 6s)
Resolution. Fire Quality
(8m 6s)
Render Test
(3m 34s)
Render Test. Version 2
(2m 31s)
Final Render
(1m 15s)
Pose 2
(4m)
Pose 2. Final Render
(6m 19s)
Online Portfolio. Publish Renders
Organize Render Folder
(1m 10s)
Online Platform. Portfolio
(6m 5s)
Artwork. Upload Renders
(5m 3s)
Artwork. Descriptions
(4m 53s)
Artwork. Publish Project
(3m 39s)
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Parameter
$49.00 $49.00 0%off
$46.55
Level
Beginner
Intermediate
Advanced
Beginner/Intermediate
Beginner/Advanced
Intermediate/Advanced
Beginner/Intermediate/Advanced
Lessons
608/48h
(Finish)
Duration
48 hours
Category
CG | VFX
Language
English
Last updated
2026-07-06
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